.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2006, 08:07 PM
Etaoin Shrdlu's Avatar

Etaoin Shrdlu Etaoin Shrdlu is offline
Corporal
 
Join Date: Mar 2004
Location: Seattle WA
Posts: 92
Thanks: 0
Thanked 0 Times in 0 Posts
Etaoin Shrdlu is on a distinguished road
Default Re: Why am I not able to win the Orania Map ?

First suggestion: Leave Ermor out of the opponent pool. The other AIs can't handle 'em.
Or, if you insist: Make a Broken Empire Ermor (non-pop-killing style), play a few turns of them alongside the nation you actually intend to play out, then hand-off to AI.
__________________
It's just a dogma-eat-dogma world...
Reply With Quote
  #2  
Old June 19th, 2006, 09:16 PM

JimKnopf JimKnopf is offline
Private
 
Join Date: Jun 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
JimKnopf is on a distinguished road
Default Re: Why am I not able to win the Orania Map ?

Quote:
Etaoin Shrdlu said:
First suggestion: Leave Ermor out of the opponent pool. The other AIs can't handle 'em.
Or, if you insist: Make a Broken Empire Ermor (non-pop-killing style), play a few turns of them alongside the nation you actually intend to play out, then hand-off to AI.
Thanks for your answer, but I don´t think I should have to cheat to win on easy level. BTW: Ermor was just an example. Another problem for me is that the AI apparently never makes peace after declaring war once.
Reply With Quote
  #3  
Old June 19th, 2006, 09:43 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Why am I not able to win the Orania Map ?

Orania is a map large enough that the independents setting can be a big factor. Set it to 6 or 7. At the default setting of 3 the AIs will roll over you too fast. At the higher setting you should be able to make more sensible choices of who to attack and who to skip that the AI's wont make.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old June 19th, 2006, 10:31 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Why am I not able to win the Orania Map ?

AIs will not attack you unless you attack them, or they declare war. Normally, they will not declare war unless you look weak. You can prevent yourself from looking weak by keeping your province defense on border provinces at 10+ (the higher the better, I think) and probably putting some units there too. I'm sure there are other factors as well, but I forget them.

The difference between Dominions and the other games you mentioned (I've played all of them, except AoW2:SM) is the the other games don't have magic, or don't require magic to win. You can win an easy game of Dominions (1-on-1 versus an AI) using troop strength, but to win a game versus multiple AIs or any multiplayer game, you will have to focus on a magical strategy (or, sometimes, a heavy bless strategy, but I'll ignore that for now). This means spending a substantial amount of money on research mages, possibly doing a lot of site-searching, forging some magical-path-boosting items like Thistle Mace, Earth Boots, or Skull Staff, and aiming your research toward specific spells. For example, if you did site-searching and found a magic site that lets you recruit Fire-3 mages, you would want to research Phoenix Power and Falling Fires, and buy one of those mages every turn until you can incinerate enemy armies before they get close enough to land a blow. But if you were Man (which has good archers) and found that site, maybe you would just spend money on archers, and cast flaming arrows (needing only one mage for the whole army), then annihilate the enemy.

If you ever play in multiplayer and field an immense army of Hoplites against an enemy (say, Vanheim) army a quarter of your size, you might be shocked to lose. Watching the replay, you might notice that 10% of your army routed or died from scary False Horrors, which are free battle summons; your entire peltast support wing was killed by Blade Wind; and the remaining 70% died in combat with inferior soldiers, because they had Fog Warriors (+mistform: nonmagical attacks usually do 1 damage), Weapons of Sharpness (+armor piercing), and Legions of Steel (+3 protection) while your troops were unbuffed.

Alternately, you would literally be shocked to lose to a lone Vanherse wielding a Staff of Storms, who casts Shimmering Fields for ~10 damage (armor negating) over area ~50 (which would be 150 hoplites, if they were packed).

In other words... play around with the spells. Flying Stones and Fireflies are not representative of their big brothers, Gifts from Heaven and Firestorm.
__________________
Cherry
Reply With Quote
  #5  
Old June 20th, 2006, 04:50 PM

JimKnopf JimKnopf is offline
Private
 
Join Date: Jun 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
JimKnopf is on a distinguished road
Default Re: Why am I not able to win the Orania Map ?

Quote:
Saber Cherry said:


In other words... play around with the spells. Flying Stones and Fireflies are not representative of their big brothers, Gifts from Heaven and Firestorm.
Thank you Saber Cherry this was a very interesting and enlightenzng read. I already read before that magic plays the key role but until now I always focuessed on summons or big spells line Enchanted forest.

Thank you very much.
Reply With Quote
  #6  
Old June 20th, 2006, 04:35 PM

JimKnopf JimKnopf is offline
Private
 
Join Date: Jun 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
JimKnopf is on a distinguished road
Default Re: Why am I not able to win the Orania Map ?

Quote:
Gandalf Parker said:
Orania is a map large enough that the independents setting can be a big factor. Set it to 6 or 7. At the default setting of 3 the AIs will roll over you too fast. At the higher setting you should be able to make more sensible choices of who to attack and who to skip that the AI's wont make.
Until now I did not increase the strenghth of indies because of a comment on http://www.illwinter.com/dom2/maps.html
But I will try.

Thx for the advice.

--Quote---
Orania Nasty Edition
Peter Ebbesen has made a version of the Orania War scenario. In his own words:
As I really like the general Orania War setup, and especially the map, but despair because the AI nearly always loses to me in the magical site race, I have decided to write a new scenario based solidly on the old one but with each nation given certain initial advantages in the forms of sites or extra leaders, sometimes in line with their default theme, sometimes giving a unique boost for the hell of it. Independents have also been set to 9. In general, it seems that the AI performs better vs. humans at higher independent settings - possibly because rapid expansion as a human the first dozen turns is a bit harder.
Download: oraniane_1_0.zip.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:23 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.