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June 24th, 2006, 05:58 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
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Re: Here you go
they look sweet, i really like the harlequin. one comment i will make is that the summons are too expensive, especially that guy that costs 40 astral.
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June 24th, 2006, 06:12 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
HOLY ****! id say atleast quadrupel the cost of those vessels. 30 gold, 1 resource and 1 holy for a recruitable at any castle unit who when killed transforms into a 120 health, 12 regen,trampling, 24 prot, recuperating beast and reverts to original form after fight. in my test game i have unequiped, lone vessel commanders soloing lvl 9 indies... for 30 gold.
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June 24th, 2006, 07:11 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: Here you go
Yeah the mod is horribly unbalanced, but I really like the graphics. The shapeshange version seems to work flawlessly.
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June 24th, 2006, 07:21 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: Here you go
now imagine vessels with a w9 bless... nasty. Tone down the recruitables and make the summons a little cheaper and it should be nice. How about make the vessel commander cost more and make the recruitable troops have a different second shape.
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June 24th, 2006, 07:57 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: Here you go
Vessel should be a unit not a commander and only recruitable at the capital, if he is a commander in your game I'll remove his command options which I gave him for Gift of Reason. Lord Protector costs 40 astral because he can turn into Lord Ruah which is very strong but lacks command. Geting 40 astral shouldnt be a problem since you get 8 astral from sites. Try summoning Bengehenom 5 blood 100 slaves, now thats a powerful mob. Manipulators get 1 slave each turn thats why they cost so much.
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June 24th, 2006, 08:09 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
i had a vessel commander and unit. Never thought of summoning bengehenom and never shape shifted lord protector but will do now.
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June 24th, 2006, 08:21 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Here you go
remove bengehemons trample, it renders his trample obsolete and makes his weapons pointless
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