Re: Danish oob (1930-1943)
Here comes my first try at the Danish-Blue OB.
First of all I have some probem with the Madsen machineguns,
as it is a 7.92mm LMG I think m.24 LMG should IMHO have a HEK of 5.
(While the Norwegian version was in 6.5mm and thus with a HEK of 4)
Same applies to the M.1929 MMG.
Applies to Weapon 5,9,19
The Madsen m/29 where aircooled and magazine feed and I think the weight makes it a MMG,
thus speed 5.
Unit 009 - Speed 5.
Unit 039 - Speed 5.
I am unshure of weapon 026-031..
The Madsen 20mm Autocannon Weapon 007, got APpen =3.
I suppose it should have the same 4 Pen as 20mm Kvk 30.
According to Tony Williams the stats are similar:
V0= 780/795
Proj Weight= 154/147,
muzzle Energy 46 800/46 500
And handled as a Autocannon regarding ammo loadout and HEK.
So new HeK = 9 but much lower ammo loadout.
Change ammoloadout in unit 012 and 052
Unit 7 , changed Hgn and Satchel charge to HE ammo
Unit 11, removed ammo of slot 3
Unit 31, changed Hgn and Satchel charge to HE ammo
Unit 019 Changed end date to 12/46 - Reuse unit for DanForce
Unit 040
added third mortar, radiocode = 90 and
Changed end date to 12/46 - Reuse unit for DanForce
Unit 057 Changed end date to 12/46 - Reuse unit for DanForce
Formation 37,38 "-
Unit 034-038 Changed end date to 12/46 - Reuse unit for DanForce
Formation 092 "-
Changed number of men in unit 006 to 9 and added "Platoon Headquarter squad"
New Units:
Clone of ordinary inf squad (unit 006)
Unit 071
Added Molotovs in slot 4
Clone of Guards inf squad (unit 013)
Unit 075
Added Molotovs in slot 4
Added Platoon Headquarter squad ( New class: medium inf)
Unit 070
Replaced LMG with sniper rifle in slot 2 and
Added Rifle grenades in slot 4
Unit 075
Replaced LMG with sniper rifle in slot 2 and
Added Rifle grenades in slot 4
Cavalry:
Changed unit 11 to startdate 1/37 and 8 men.
New Unit 85 copy of unit 11 with two rifles and no LMG end date 12/36
Formation 017 and 033 - removed one squad in plt.
Bikers:
Unit 8 LMG ammo to 60 HE, radiocode 30.
Formation 22 - removed one squad in plt and set end date to 12/36
Added Unit 87, A biker squad with MMG in second slot and end date 12/36
The induvidual biker squads did have M.29 MMG as squad weapon.
This is also an alternative setup for the MMG platoon used in rifle coy's.
Copied Formation 022 to slot 025 with start date 1/37 and four bike Plt (with Lmg Sqds)
Formation 002
Added one squad of unit 070 as last unit in Plt. to avoid the command squad to stick out,
now the "support" of rifle grenade and sniper are kept separate.
Formation 005
Added one squad of unit 075
Added Sniper in unit 080
and formation in 110
Formation 105 and 77, added third platoon of 37mm AT-guns.
Formation 4 and 7, removed second platoon of 20mm AT-guns.
created a clone of the Mortar Platoon (formation 13) in formation 111
But with purchase screen Infantery. Belive this is the cause why I can't buy
the formation 13 platoon as part of support company.
Changed Formation 4 and 7 to use Formation 111 rather than 13.
Radiocodes x3 in template units
Formation 92, changed to unit 35
Formation 076, changed to unit 57
Formation 104, changed to unit 57
Unit 21 and 50 Changed LBM to 784 (should be done in the French OB too)
Unit 22 amd 51 Changed LBM to 30290
Unit 14 -start date to 1/30 and changed name to CV
From Unit 100 and formation 150 used for DANFORCE.
Diverse, inconsistencies found by running the Database check option,
under the menu file-"Database check utilities"
Companies that would have formation type platoon:
011
100
101
Companies that would have formation type section:
014
039
All formations runs from 1/30, I have changed a few startdates
Formation - New Startdate
F030 - 01/31
F070 - 01/34
F071 - 01/34
Formation 095 and 098 contains a on mapp unit, FO in slot 1
while therest of the units are Off map units.
FO -delete from these formations.
Done Some AI-Tweaks-
Switched place between Inf coy F003 and support Coy F004, so AI buys more rifle coy's than support.
Moved Fortifications, Off map artillery, FO, and airstrikes, This caused a lot of changes in the formation
numering but I have tried to keep platoons and companies together or only move formations that are not subordinate to other formations.
Attached an Excel sheet with the original blue formations, the Danes and those formations I moved marked in yellow. It is far from a perfect AI force but now it gets bunkers and off map arty.
Cheers
/John T
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