Quote:
NTJedi said:
Quote:
Argitoth said:
Quote:
NTJedi said:Currently the game has no method for restoring a population which has been almost dropped to zero
|
Why didn't anyone suggest population to naturally increase?
|
Well that's the intention of the growth scale however it only does a percentage thus even farmlands with 20 population can never recover.
|
I have suggested it repeated times:
Code:
P: current pop number of the province
B: 'theorectical' pop number the terrain starts with
S: number of growth scales
G: growth-%tage
T: new taxpayers you get per turn
Between 0 and 2*B and in positive or 0 growth dominion,
pop would grow as follows (death scale works as before):
|2*B |
T = |--- - 1| * G * (S+1) * P
| P |
Still not perfect, but would go a long way to make populated provinces something to actually
protect and keep under your growth scale. And give some incentive to choose one, which no-one does with the current scales values and growth (die-off?) model:
It gives 1x growth at starting pop, cuts off the growth at 2x the starting pop and even results in declining pop if the province gets overcrowded for some reason.
But it gives reasonable growth if there's a big empty province, eg. 2000 pop in a big grassland which could accommodate 22000 pop without problem.