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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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Old July 13th, 2006, 01:17 PM

blargue blargue is offline
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Default Re: New Mod: Babylon 5 Shadowfall

Finally had a chance to take a look at the mod. Whew, it's nice! You did a really slick job with the combat animations too.

I think the only thing I would change is the strength of the summonnable ship. It's so powerful that any fight except the shadows is way too easy. Man, that's a slick mod though. Nice work!
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Old July 13th, 2006, 02:24 PM
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Psientist Psientist is offline
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Default Re: New Mod: Babylon 5 Shadowfall

Thanks for the feedback!

I agree entirely - the Vorlon Star Dreadnaught is too powerful to summon any old time. It's supposed to be a one-use replacement for the Chromium Gong and Klakar beacon. However, I have yet to figure a way to make it one-use (hence, the "beta" version). I do have a quest activation that *should* steal the Vorlon beacon without warning, but it is unfortunately random.
 

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