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  #1  
Old July 14th, 2006, 10:13 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Important AI Improvement

As someone who isn't at the top tier of players and who when he comes back to dominions 2 still occasionally LOSES TO the AI, let's not make it a whole lot better than it is so that regular people stand a chance against it.

I'm fine with it learning to build castles.

But how about making this AI upgrade an *option* so that top tier players can have a bit more challenge rather than a penalty for finally starting to stand out among the pack. Congratulations, you are now in an advantageous situation. Now everyone will join together and beat you up.
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  #2  
Old July 17th, 2006, 01:19 PM
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NTJedi NTJedi is offline
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Default Re: Important AI Improvement

Quote:
SurvivalistMerc said:
As someone who isn't at the top tier of players and who when he comes back to dominions 2 still occasionally LOSES TO the AI, let's not make it a whole lot better than it is so that regular people stand a chance against it.


My suggestion actually works for even those which are losing the game. In fact, my suggestion actually helps those losing because the AI opponents will target the strongest opponent on the map, thus if you're losing you'll actually do better now. Only if you're dominating the map will you face the joined forces of all AI opponents.
You seem to have misunderstood my suggestion... my suggestion was not have AI always attack humans. That's why this would be a significant AI improvement.
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  #3  
Old July 20th, 2006, 06:25 PM

spirokeat spirokeat is offline
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Default Re: Important AI Improvement

I appreciate where your coming from. I personally don't think that it takes into account the nuances of who's a threat and whos not.

Also as a true sandboxer I don't actually need to win a game to consider it completed to my advantage as I may well choose to ally with AI's on genre based grounds.

As an option to turn on for mixed multiplayer it would probably work well but for me as a single or co-op player who goes for particular imagery in my game it would mess things up.

Spiro
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Old August 22nd, 2006, 11:27 AM

okiN okiN is offline
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Default Re: Important AI Improvement

Reading the Dom3 info on Shrapnel's site, this caught my eye:

"An already challenging AI made even more challenging. If you can't handle the unrelenting computer player, you can always try your hand at playing against humans with Dominions 3 robust multiplayer suite."

Sorry if this has been asked, but what exactly does this mean? Will the Dom3 computers be cheating more than the Dom2 ones or has there really been significant change in the level of the AI?
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Old August 22nd, 2006, 11:48 AM

DominionsFan DominionsFan is offline
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Default Re: Important AI Improvement

Quote:
okiN said:
Reading the Dom3 info on Shrapnel's site, this caught my eye:

"An already challenging AI made even more challenging. If you can't handle the unrelenting computer player, you can always try your hand at playing against humans with Dominions 3 robust multiplayer suite."

Sorry if this has been asked, but what exactly does this mean? Will the Dom3 computers be cheating more than the Dom2 ones or has there really been significant change in the level of the AI?
Well, we dont know too much about this yet. We gotta wait and see it in the demo.
So far we know, that the AI will build castles. This one will be a huge improvement. In Doms 2. the AI almost never built any castles, and it recruited lot of weak regular troops because of that.
I dont know about the other AI improvements, hopefully there will be some others as well, like the AI creature summoning strategy, because that wasnt working very well in Doms 2.
The other thing what was a weak part for the AI...the setup of AI armies. Have you noticed that the armies of the AI were totally messed up usually, or that the AI sent out his pretender alone to conquer provinces? Most of the AI players lost their pretenders very soon because of that.
The AI always preferred weak mass troops over SCs or hardcore summoned units.
Hopefully these will be addressed in Doms 3, or in a later patch.
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  #6  
Old August 22nd, 2006, 01:14 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Important AI Improvement

We kindof hit the wall with Dom2. All the changes that could be made without a full rewrite, were made. I totally expect that many things will be vastly improved with AI. Including the fact that a full new version will support things the users wanted.

So I ALSO expect that no matter what improvements have been made, we will come up with more. And push it to the wall again

Gandalf Parker
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  #7  
Old August 23rd, 2006, 12:00 PM

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Default Re: Important AI Improvement

Quote:
Gandalf Parker said:
We kindof hit the wall with Dom2. All the changes that could be made without a full rewrite, were made. I totally expect that many things will be vastly improved with AI. Including the fact that a full new version will support things the users wanted.

So I ALSO expect that no matter what improvements have been made, we will come up with more. And push it to the wall again

Gandalf Parker
Indeed, and as we know IW, they will keep enchancing the AI with the patches. [If the players will have constructive ideas hopefully]
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