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Old July 17th, 2006, 01:48 AM

Dizzy Dizzy is offline
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
The one at a time building is an unavoidable side effect.
Ahh, well, if you want one satellite to represent more than one, then make a satellite mount that reduces the weapon tonnage.

I'm not sure how the building shipyards go in CBmod, but my shipyards allow me to spend about 3000 minerals per turn. So if I want one satellite built per turn
so it acts as a ship, can be deployed in formations, and be repaired and all that jazz, but want to represent that each satellite is actually 4, then a general weapon mount for satellites would be made at 25% of tonnage cost. So you'd have one satellite, just with 4x the weaponry on it as an example.
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Old July 17th, 2006, 08:33 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Carrier Battles Mod

Go ahead, Atro.

Dizzy, that's not an issue.
Just use BSYs or SYSs to build the satellites.

Besides, sats in CB are quite strong compared to stock... each one is already big enough to rival a frigate since the sat dosen't use engines or crew.
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Old July 17th, 2006, 09:01 AM

Dizzy Dizzy is offline
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Default Re: Carrier Battles Mod

Like I said... I dont know how yours works, but CBmod is the next one Im trying.

Instead of calling it a satellite... you could call it a satellite group, not for you SJ, but this was my reply to the others discussing yours.
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