.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 17th, 2006, 06:04 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Thanks, Ed Kolis. I'll check it out tonight some more.
Reply With Quote
  #2  
Old July 17th, 2006, 08:41 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

Fighters have a similar end result, although the causes/reasons are different.

Launching fighters in groups of, say 25, will get your navy slaughtered. Covert Jaguar had to learn this the hard way
Launching fighters in groups of three (the default), will keep you competitive in battles. For particularily large fleets (300+), where there simply aren't enough combat squares to launch in groups of three, fives or eights can be useful.
Reply With Quote
  #3  
Old July 17th, 2006, 11:16 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Has anyone noticed that with fighters in the simulator, if you have more than one fighter in a group, the second fighter won't have any supplies? Anyone know a way around that?

Also...shouldn't external racks be a one shot deal?
Reply With Quote
  #4  
Old July 17th, 2006, 11:37 PM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

DUR
Reply With Quote
  #5  
Old July 17th, 2006, 11:38 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

You should always have your fighters launch from a carrier or a planet.
After all, how else are they going to get into the combat?

It is a wide rack
Better for gameplay using a mount, just don't pay too much attention to the description details here.

Oh, and population grows every year, rather than every month now.
Reply With Quote
  #6  
Old July 18th, 2006, 12:20 AM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
You should always have your fighters launch from a carrier or a planet.
After all, how else are they going to get into the combat?

It is a wide rack
Better for gameplay using a mount, just don't pay too much attention to the description details here.

Oh, and population grows every year, rather than every month now.
Thanks for the first part, and I FINALLY figured out the second part. Combat begins soon...YAY! I built an early mini-carrier; can't wait to get it into the fray!
Reply With Quote
  #7  
Old July 18th, 2006, 01:06 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

Excellent!

You will probably find that early on, with small fleets, missiles are king.
As the fleets get larger, point defense ships show up, and pave the way for assault ships.

That's when things get really interesting
The big, beefy warships with huge guns are always fun...
Reply With Quote
  #8  
Old July 18th, 2006, 10:16 AM

sachmo sachmo is offline
Captain
 
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
sachmo is on a distinguished road
Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
Excellent!

You will probably find that early on, with small fleets, missiles are king.
As the fleets get larger, point defense ships show up, and pave the way for assault ships.

That's when things get really interesting
The big, beefy warships with huge guns are always fun...
Seems that my enemies already have your strategy figured out!

The good thing for me is that I have a propulsion advantage, so I can try to bait him...until my own missile ships roll off the line. And my carrier should make his life hard as well.
Reply With Quote
  #9  
Old July 19th, 2006, 05:11 PM

scJazz scJazz is offline
Sergeant
 
Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
scJazz is on a distinguished road
Default Re: Carrier Battles Mod

I'm getting an error when trying to start a new game.

Unable to load empire XXXXXXX

Where XXXXXXX is the path to a race file like Fazrah.emp

I've never used this mod before.

I loaded original SE4 v 1.60 GOLD. Updated it to 1.94. Installed ImageMod newest version. Installed 1.6 Carrier Battles.

Theoretically this is as clean as it gets!

Please help!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.