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July 18th, 2006, 12:20 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
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Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
You should always have your fighters launch from a carrier or a planet.
After all, how else are they going to get into the combat? 
It is a wide rack 
Better for gameplay using a mount, just don't pay too much attention to the description details here.
Oh, and population grows every year, rather than every month now.
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Thanks for the first part, and I FINALLY figured out the second part. Combat begins soon...YAY! I built an early mini-carrier; can't wait to get it into the fray!
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July 18th, 2006, 01:06 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Carrier Battles Mod
Excellent!
You will probably find that early on, with small fleets, missiles are king.
As the fleets get larger, point defense ships show up, and pave the way for assault ships.
That's when things get really interesting 
The big, beefy warships with huge guns are always fun...
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July 18th, 2006, 10:16 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Carrier Battles Mod
Quote:
Suicide Junkie said:
Excellent!
You will probably find that early on, with small fleets, missiles are king.
As the fleets get larger, point defense ships show up, and pave the way for assault ships.
That's when things get really interesting 
The big, beefy warships with huge guns are always fun...
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Seems that my enemies already have your strategy figured out!
The good thing for me is that I have a propulsion advantage, so I can try to bait him...until my own missile ships roll off the line. And my carrier should make his life hard as well.
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July 19th, 2006, 05:11 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: Carrier Battles Mod
I'm getting an error when trying to start a new game.
Unable to load empire XXXXXXX
Where XXXXXXX is the path to a race file like Fazrah.emp
I've never used this mod before.
I loaded original SE4 v 1.60 GOLD. Updated it to 1.94. Installed ImageMod newest version. Installed 1.6 Carrier Battles.
Theoretically this is as clean as it gets!
Please help!
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July 19th, 2006, 06:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Carrier Battles Mod
You can't load stock empires. All the racial stuff is different!
Just create a new empire for yourself, and let the game choose random AIs for you.
Easy as that.
If you want to be able to select a shipset that is not in CB by default, go into se4\CB\races and create a new, empty folder with the shipset name.
The game will use the pictures from your root races folder automatically.
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July 19th, 2006, 06:57 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
Thanks: 5
Thanked 8 Times in 7 Posts
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Re: Carrier Battles Mod
AHA! Naturally I wanted to start with my race as a base and tweak it for the CB Mod! Thank you!
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