|
|
|
 |

July 19th, 2006, 02:51 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrion Woods ideas please
But something like the Starshine Skullcap or Wraith Crown will help keep your expensive pretender alive. As Oversway said, the carrion dragon is going to kill a lot of units, especially if it has water or fire for BoW / Fire Shield. That is, of course, as long as it stays alive : I've lost CDs to a sleep spell (which the SS might have prevented) and to mass XBow fire, which the WC probably would've prevented.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

July 19th, 2006, 04:49 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrion Woods ideas please
starshine if you will be facing mages, wraithcrown for (expensive) all purpose and horror helm for routing (horror helm gives+5 fear, carrion dragon has good fear base AND death magic adds fear). for the misc's give him luck and something (maybe reinvig)
|

July 19th, 2006, 11:15 PM
|
 |
Second Lieutenant
|
|
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrion Woods ideas please
Also, bear in mind that many of the units killed by the helm would have been killed anyway, either by hurling themselves at a fire shield, freezing to death, being souldrained, or being picked off by a spare attack when they're the last unit in base contact with the carrion dragon.
Edit: Oh, and do factor in the forging time, plus the fact that gems are often worth much more than their alchemy value, as well as the fact that Dominions isn't exactly short on summons, spells and items that give you a 100% return on investment in a full 20 or more turns.
|

July 20th, 2006, 03:49 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: Carrion Woods ideas please
I wasn't saying the helmet is better than other alternatives, I just responded to the part about it costing too much by saying that if you haven't got anything better it can be worth its price. I did not say it was the best/ultimate option.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

July 24th, 2006, 01:48 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Carrion Woods ideas please
I thought regen didn't work on undead, like my Carrion Dragon or a Banelord? Let me give it a shot!
That said, it looks like I will be able to dominion them out. I have been pushing hard to keep the carrion critters coming and am slowly overwhealming C'tis. They are also on a long peninsula and I am taking the ocean around them and building temples. Hitting them from both sides should help. The game is taking a long time, the higher level of difficulty has made the AI pretty good.
|

July 24th, 2006, 02:08 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Carrion Woods ideas please
regen works on undead, but not on the lifeless. all the carrion things (dragon, ettin, mandragoras, etc) are lifeless, and thus - no regen.
Though lifedrain still works for them.
|

July 24th, 2006, 10:31 AM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrion Woods ideas please
yea, regen really helps if your sending your banelord vrs undead.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|