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July 19th, 2006, 11:40 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: Carrier Battles Mod
I, too, am getting lots of error messages for the missing solid shields research...
Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.
When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files. 
Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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July 20th, 2006, 12:33 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Re: Carrier Battles Mod
Quote:
dumbluck said:
I, too, am getting lots of error messages for the missing solid shields research...
Quote:
Atrocities said:
SJ I am getting a lot AI_General, and Research errors popping up in v1.6.
When you changed the Racial Traits and tech area files you might have caused some collateral damage to the AI files. 
Also do you mind if I work on a modified version of your mod? Just something that I wanted to play around with and if I can get it too work I would like to post it, with your permission.
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Grrrrrrrrrrr............
Me three
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July 20th, 2006, 01:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Do you mean Atrocities' races?
If so, I posted this link in his thread, including the mod, the AIs, and the nessesary tweaks.
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July 21st, 2006, 03:22 AM
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Captain
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Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
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Re: Carrier Battles Mod
Not with just AT's races, but some of the others too.
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July 21st, 2006, 08:18 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Well, can you guys be more specific about what it is complaining about?
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July 22nd, 2006, 01:12 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: Carrier Battles Mod
During the turn execution, I get this error message twice, each time I run a turn. I have gotten this message since turn one of a low starting tech game. I am running the most recent version (with Atrocities races added into the download)
===Quote===
Error in AI Research (gives file location)
*Unknown value "Solid Shields" for Tech Area Name in record "Solid Shields"
===Quote===
There are 10 neutrals and the following Empires in this game (I don't know who the offenders are, but I doubt that they are the neutrals)
EEE
Phong
Terran
Executive Collegium
Caspian Empire
Space Vikings
Norak Continuum
Drushoka Empire
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July 22nd, 2006, 03:03 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Carrier Battles Mod
Hopefully this bug will soon be fixed. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 22nd, 2006, 10:04 AM
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Captain
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Join Date: Jun 2002
Location: Texas, yall
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Re: Carrier Battles Mod
How do the kenetic missiles work? I have a ship with two sets of light kenetic missiles, one internal and one external rack. I also have gun crews on these ships. However, I can't target enemy missiles. It appears that i have enough supply as well.
Also, can I not shoot down missiles with guns?
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