.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 23rd, 2006, 05:04 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: new map generator

Looks interesting.

The color scheme of your site sucks long and hard, though. The links are difficult to see as they vanish into the background and the random white pattern on the right side. I suggest making some modifications so that the links are more visible (e.g. in red text).

Edi
Reply With Quote
  #2  
Old July 23rd, 2006, 09:59 AM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: new map generator

heh, point taken, it looks ok on my pc, but i think i run the brightness on my monitor a little high.
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
  #3  
Old July 23rd, 2006, 10:46 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: new map generator

And to be unpleasently honest, I can randomize maps just as good with Photoshop (and I'm guessing that Gimp can do that as well, but I haven't tried it)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #4  
Old July 23rd, 2006, 11:17 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: new map generator

If I understood it correctly, his randomized maps are actually height-maps, and he's currently working on how the different heights interact with each other: how low-lands near seas become swamps, how high land must go to be a mountain, etc. Eventually, mountains will get pictures of small mountains (over different-colored ground, I think), while forests will get little trees, and wastelands dead plants.
Reply With Quote
  #5  
Old July 23rd, 2006, 02:45 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: new map generator

"Right now, I am working on the algorithms to grow forests, wastes, swamps and farmlands, which are all sensitive to where there is water and elevation. "
According to this, he is working on those algorithms, which means that currently they aren't there, which means those are pretty much just pretty pictures right now, which is what I'm commenting about.
As soon as those algorithms get implemented then my statement is automatically changed to say that only the picture can be easily randomized with photoshop. Once you add in graphical representation, then photoshop can no longer recreate those maps randomly. (Though you could still randomize a map and manually cover it with mountains, forests, swamps etc. without too much trouble.)
Besides, I'm just trying to encourage him to do more work faster (by making him try and prove me wrong)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #6  
Old July 23rd, 2006, 10:06 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: new map generator

Endoperez has the right of it, I'm tryinhg to make a 'smarter' map generation algorithm. unfortunately right now i'm working and going to school which doesnt leave a hell of a lot of time for the mapgen. but i'm trying to squeeze in as much work when i can. the mapgen is meant to be a program where you can click one button and have a map generated completely, with no additional work, drop it into the map directory, and play it.
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
  #7  
Old July 24th, 2006, 05:19 PM
paradoxharbinger's Avatar

paradoxharbinger paradoxharbinger is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
paradoxharbinger is on a distinguished road
Default Re: new map generator

quick and dirty little update:

the algorithms for making wastes/forests/farmlands/swamps are about 80% done as of now, and thanks to a dirty little cheat i learned in class runs blindingly fast. might even be finished by tonight, but that's a long shot, got a lot of homework to do. my work load is due to decrease next week thanks to the end of summer classes, so expect more frequent updates soon, and maybe even an overhaul of the website for those of you who find it rough on the eyes.

gonna throw it out there one more time in case you forgot, i'm open to suggestions for features in the mapgen.
__________________
ParadoxHarbinger's MapGen New Site!

Get The MapGen Alpha

Get The Dom3 Unit Maker

I'm shoulder high in crap, and my water-wings are flat!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.