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  #1  
Old July 24th, 2006, 11:23 PM
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Default Update

I found my Type II a little too lightly coloured so I'm re-working the paint scheme.

Second - and very cool - I discovered thar units stack in in the same order they appear in the list. For example, B1 will appear on top of B0 if they are stacked in the same hex. What this means for trains is that if you make the icon for B0 the 100px main body of the artillery car with its turret, then make B1 a stand alone turret and place it in the same hex as the "end" of B0, the B1 turret will "float" over the B0 car and you now have one unit with two turrets - both of which rotate.

So a repaint of Danuta and hopefully a demo scenario then onto either the Russian Monsters or the German twin-turret jobs with long 75mms.

I love the smell of anthracite in the morning.... it smells like - well you know
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Old July 28th, 2006, 09:12 PM
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Default Danuta!

Off for a weeks holiday so thought I should throw something out for you to play with.

Three things in the zip - the latest Icon0110.shp with recoloured two turret Type II arty wagons, 363 Eisen Bahn - another proof of concept scenario not balanced at all but gives you a heavy scout car train to play with and 364 Danuta! a Polish defend against German advance - much better balanced but I'm still no scenario designing genius.

Enjoy!
Attached Files
File Type: zip 436521-July_28_SPWW2_Trains.zip (151.9 KB, 196 views)
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Old August 8th, 2006, 01:47 PM
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Default Armoured Trains

Just a quick update.

I have been mucking around with Pyros' waypoint ideas and have had some success with getting trains to move along the tracks. Retreats and routs cause problems and road crossings can lead to some unusual effects when the AI decides the road looks better than the rails.

Since I suck at scenario design, I'm working on a modified OOB for Blue to hold all the trains to make it easier for better skilled scenario designers to get stuck in. Yes that's a hint.

Big advantages will be:
  • one click will get you a prototypical train like Danuta, BP42/44 or the German Light and Heavy Scout Car trains with all the appropriate squaddies etc. - no more hacking armoured platoons and poking in values.
  • Selectable individual units to "build your own".
  • Generic track guarding trains with mixed and captured kit.
  • New shps for captured Polish and Russian kit in German colours.
  • Proper LBMs (I hope).
  • New sounds should you chose to make mobile trains.

It may be a while but stay tuned.
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Old August 9th, 2006, 05:09 AM

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Default Re: Armoured Trains

Sounds like you are doing a great job mate.Hope somebody does pick this up and build some scenarios around it after all your work
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Old August 10th, 2006, 03:53 AM
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Default Re: Armoured Trains

Hi PatG,

I am currently on Summer vacations, but sometime after September I will try to find a way to simulate the train effect with the existing game mechanism.

cheers,
Pyros
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Old August 12th, 2006, 09:24 AM
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Default Re: Armoured Trains

Helm - Thanks for the support.
Pyros - Efharisto poli.

The first pass on a modified Blue OOB should be ready for posting in the OOB section in a day or two. Nothing new in terms of the shp files but the units are looking good.
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Old August 16th, 2006, 08:06 AM
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Default Re: Armoured Trains

And the beta Blue oob for trains is now in the OOB section.
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