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  #1  
Old July 31st, 2006, 08:11 AM
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Georg_Wiezen Georg_Wiezen is offline
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Default Re: Offmap Artillery AP ammo is disable.

The 800mm's power is unconsiderable to me.
But not only Big Guns,I want to use AP of 17cm,21cm,others Arty having this ammo.
I think the Impact effects are different between HE and AP.
A fuse detnation timing of AP is late than HE.

- See this Image. Effect text as below is no exact,only a metaphor. -
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Old July 31st, 2006, 05:45 PM

thatguy96 thatguy96 is offline
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Default Re: Offmap Artillery AP ammo is disable.

Look, this has been done before, and people simply changed the weapons to account for it. If you want both HE and AP, then create two seperate versions of the gun to show this difference, equip the artillery units with both (splitting the ammo values accurately), and then rescale the points to where you think its reasonable (the cost calculator's result would have to be modified because technically its not two guns). Then, in your scenario, you specify that one or the other "gun" should be disabled when firing by the player.

I also don't think that AP artillery ammo would create the holes you're imagining. Unless this is a combination round, with a large explosive core in addition to its AP capability, it should do most of its damage through kinetic energy (thus good for taking down fortifications and other large static objects), not through chemical energy (not good for engaging moving or scattered targets). I might be wrong, but this is generally the trade off in effects.
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Old August 1st, 2006, 12:45 PM
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Default Re: Offmap Artillery AP ammo is disable.

I have not exactly knowlege. But I seem you may wrong,so sorry.
Did you read me about a fuse detnation timing? Did you know constraction of shell?
How penetlate a fortification if only HE,you said?
I know,by AP ammo,later timing of this fuse,and strongly shell case. Wrong this?
And,I didn't said about energy of kinenic or chemical. Your discussion is about direct firing ammonution,or indirect Naperm. Not relation to Arty's AP.

thatguy96
I feel you play a joke on. So sorry.

:To Moderator
I strongly hope you delete the limitation of cluster munition.
I want to make modification only individually.


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Old August 1st, 2006, 01:25 PM

thatguy96 thatguy96 is offline
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Default Re: Offmap Artillery AP ammo is disable.

I'm quite confused by your reply, but to be perfectly honest, my command of your mother tongue is probably non-existant compared to your command of English so I have no right to complain.

I would like to see a schematic of the contruction of the shell, because from what I'm still understanding from what you said, I don't see it creating these massive cavitating craters.

I still don't see why my solution isn't workable either.
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Old August 1st, 2006, 07:11 PM
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Default Re: Offmap Artillery AP ammo is disable.

I made this Image for you. There is difference at the area of effect.
You didn't understand this facts. So I was angry,so sorry.

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  #6  
Old August 2nd, 2006, 12:51 AM

thatguy96 thatguy96 is offline
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Default Re: Offmap Artillery AP ammo is disable.

If this is the case, then I really don't see why my solution to your problem doesn't work for you.
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  #7  
Old August 2nd, 2006, 08:32 AM
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Default Re: Offmap Artillery AP ammo is disable.

You must look that Picture again.
I said "there is difference at the area of effect". Think about this yourself.
If you still can't understand,you must not reply me. So sorry.
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