|
|
|
 |

August 1st, 2006, 04:11 AM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Artificial stupidity
No.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

August 1st, 2006, 07:19 AM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Artificial stupidity
I script mages to (cast specific spell)x5, stay behind troops all the time. They don't stop casting spells until they run out of fatigue.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

August 1st, 2006, 02:17 PM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Artificial stupidity
Just tested - I stand corrected.
This must have been changed somewhere along the development path - I vaguely remember testing this some (long) time ago and mages behind troops moved but didn't cast then.
However, if you don't want your water mage to move up to the nearest, rearmost squad, simply set him to "cast spells", and he'll stay put.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

August 2nd, 2006, 10:48 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Artificial stupidity
Quote:
Arralen said:
Just tested - I stand corrected.
This must have been changed somewhere along the development path - I vaguely remember testing this some (long) time ago and mages behind troops moved but didn't cast then.
However, if you don't want your water mage to move up to the nearest, rearmost squad, simply set him to "cast spells", and he'll stay put.
|
Whoa, they actually do cast? I'm with you I would have bet 100% that they would move and NOT cast. If they do follow the troops and cast tho... that could provide a niche for your weak mages. If they can only manage the close range (5-10) evoc spells you could set them to follow and they could get up close to the enemy and blast them. Hmm...
|

August 2nd, 2006, 11:00 PM
|
Corporal
|
|
Join Date: Jun 2006
Posts: 62
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Artificial stupidity
Exactly. Except for their tendency to senselessly cast BoW and then kill each other with it, this is a very handy tactical tool.
Also it seems that when you put them on 'stay behind troops' they will fire ranged weapons on and off, keeping their fatigue down and their spellcasting going longer, but on 'cast spells' they ignore their ranged weapons and just cast until they pass out.
|

August 3rd, 2006, 11:57 PM
|
Corporal
|
|
Join Date: Jun 2006
Posts: 62
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Artificial stupidity
Testing reveals that switching the final order from 'stay behind troops' to 'cast spells' or, for that matter, to null, does not alter the behaviour. I still get mages running across the battlefield to get close to other mages, archers, or illithids and casting BoW. There is some variation, though, sometimes cast BoW THEN run to where it can inflict the most casualties on their own side, sometimes run to position first, THEN cast BoW.
*sigh*
I don't know which is dumber, the mage doing that in the first place, or the other units inside the area of effect simply standing there until they die from it, but either way, there's a stupidity overload going on for sure.
|

August 4th, 2006, 02:50 AM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Artificial stupidity
your solution is to not research enchantment, I guess.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|