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  #1  
Old August 2nd, 2006, 06:08 AM

Folket Folket is offline
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Default Re: Improving Independents

Well, I have nothing against the option but I doubt I would play with it since it makes no sense.

Independents are just people defending there homes against an occupier. Why would they ever want to move away and leave their home and family without protection? If they would move all pop should move with them.

To make all indipendet weak AI makes more sense. They would rebuild ( and/or build) armies and perhaps even a strong independent would conquer some weaker provinces (or start with several provinces). But prio one for them would be homeland security. But since they are not under the divine influense of a god they will probably be eaten sooner or later.
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  #2  
Old August 2nd, 2006, 07:50 AM
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Default Re: Improving Independents

Maybe make it so an independant province automatically recruits as much PD as its income allows it?
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  #3  
Old August 2nd, 2006, 09:03 AM
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Default Re: Improving Independents

Quote:
Folket said:

Independents are just people defending there homes against an occupier. Why would they ever want to move away and leave their home and family without protection? If they would move all pop should move with them.

Random events produce independants that are much more than that. Barbarian bands, marauding knights, adventurers...
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  #4  
Old August 2nd, 2006, 09:08 AM

Folket Folket is offline
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Default Re: Improving Independents

True, but I was not refering to them. That a barbarian horde would run rampage and plunder as many of your provinces as possible seems rational. I would really like that to be implemented. That would make the barbarian horde and other events an urgent issue.
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  #5  
Old August 2nd, 2006, 07:25 PM
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Default Re: Improving Independents

Quote:
Folket said:
Independents are just people defending there homes against an occupier. Why would they ever want to move away and leave their home and family without protection?
They flee in battle... leaving their homes and family without protection thus leaving the pregnant wives and children behind. As a result a new province defense matching that of the nation which invaded is created and it's only natural for the existing population to mate with the new military males unless it's ERMOR of course. When facing a greatly more powerful army or SC it's only natural for some of the independents to run away as within history.

Quote:
Folket said:
If they would move all pop should move with them.

A single healthy male can travel much much further and survive much much longer on his own compared with bringing his wife and young children with him.
For example try crossing a desert or mountain range on foot by yourself... and then try the journey with 4 children.
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Old August 2nd, 2006, 08:52 PM

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Default Re: Improving Independents

I'd be more worried about the non-humans than Ermor. Well, BE Ermor that is.
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Old August 3rd, 2006, 04:54 AM

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Default Re: Improving Independents

Well, of course the flee in battle, who wants to die in vain. But if they would flee to a neighbouring province they would really desert thier family. Now they just submit to the new rule.

I do not think of independents as ramparting armies but people who just defend thier freedom.

And I do not know where NTJedi wants to come with his post.
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Old August 3rd, 2006, 04:55 PM
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Default Re: Improving Independents

I've always found it a bit odd that a province with virtually no resources can field dozens of heavy cavalry...
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Old August 3rd, 2006, 06:53 PM
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Default Re: Improving Independents

They had years to prepare for you.
Its the replacement troops which should be realistic
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Old August 3rd, 2006, 09:54 PM

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Default Re: Improving Independents

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Well, of course the flee in battle, who wants to die in vain. But if they would flee to a neighbouring province they would really desert thier family. Now they just submit to the new rule.
Actually, they get massacred.

And in real history, there are actually some accounts of people not led by Pretender Gods waging wars, trading, moving troops, co-operating, etc. You may remember this guy "Stalin"?

(Teasin')
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