.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 4th, 2006, 01:05 PM

harlikwin harlikwin is offline
Corporal
 
Join Date: Jul 2005
Posts: 59
Thanks: 1
Thanked 0 Times in 0 Posts
harlikwin is on a distinguished road
Default Re: Stabilization numbers question/FCS

Quote:
DRG said:
******What I would be looking for is something like Janes as
opposed to "various threads on tanknet"

Believe it or not we have strived from the very beginning to ensure that ALL sides "get a fair shake". We DID NOT go into this thinking that the Russian equipment was "naturally" inferior nor were we "stuck in the 80's mode of horde of inferior tanks " The game has evolved over the years and maybe....just maybe what you see IS an accurate representation of reality but where the problem lies is the NUMBER of vehicles available to each side. The costs of the tanks in this game are strictly based on their capability. We do NOT factor "rarity" into their costs. There were a LOT more Russian tanks than NATO ones. Try ten to one odds on the Russian side and the ability to kill from the NATO side is overbalanced by the sheer number of targets and the number of those targets that return fire which was, in fact, Soviet doctrine.

This game will NEVER make everyone happy, there are simply too many divergent POV's but we have always tried to be fair
Don
Don:
I have looked at various editions of janes, particularly ones dealing with the older tanks. NONE of them really describe firing procedures for any tanks. They might list some model of FCS and so forth, but no real details on how it works. Also Tanknet, is at least reasonably scholarly esp when you get a few people saying the same things.

As for various revisions, I generally know how it works, I've seen it go back and forth, notice my main issue here is between two models of soviet tank that had way different FCS and procedures and have the same FCS rating. I then posit that the superior FCS might need to be few points higher because of its similarity to western FCS. As I understand crew training still plays a much larger role in the game than FCS I don't think its going to somehow massively change the game balance.
Reply With Quote
  #2  
Old August 4th, 2006, 05:42 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,705
Thanks: 4,152
Thanked 5,946 Times in 2,923 Posts
DRG will become famous soon enough
Default Re: Stabilization numbers question/FCS


I'll look into this for the next release

Don
__________________


"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


https://www.youtube.com/watch?v=8kWt8ELuDOc
Reply With Quote
  #3  
Old August 4th, 2006, 07:22 PM

baggypants baggypants is offline
Corporal
 
Join Date: Jun 2006
Posts: 51
Thanks: 0
Thanked 5 Times in 1 Post
baggypants is on a distinguished road
Default Re: Stabilization numbers question/FCS *DELETED*

Post deleted by baggypants
Reply With Quote
  #4  
Old August 8th, 2006, 07:50 PM

harlikwin harlikwin is offline
Corporal
 
Join Date: Jul 2005
Posts: 59
Thanks: 1
Thanked 0 Times in 0 Posts
harlikwin is on a distinguished road
Default Re: Stabilization numbers question/FCS

well the fact the said equipment pretty much does everything and M1's/Leo-2 FCS about 5+ years before they were introduced might have something to do with it. From the posters on tanknet, they said it worked quite well. Thus the conclusion.

Also, I thought the FCS mainly dealt with engaging moving targets. While other values dealt with overall accuracy (gun accuracy value)
Reply With Quote
  #5  
Old August 9th, 2006, 07:53 PM

baggypants baggypants is offline
Corporal
 
Join Date: Jun 2006
Posts: 51
Thanks: 0
Thanked 5 Times in 1 Post
baggypants is on a distinguished road
Default Re: Stabilization numbers question/FCS *DELETED*

Post deleted by baggypants
Reply With Quote
  #6  
Old August 10th, 2006, 05:26 PM

harlikwin harlikwin is offline
Corporal
 
Join Date: Jul 2005
Posts: 59
Thanks: 1
Thanked 0 Times in 0 Posts
harlikwin is on a distinguished road
Default Re: Stabilization numbers question/FCS

Ok thats a nice synopsis/set of opinions. But none of it has to do much with FCS. Turret traverse/stabilization is certainly usable for tracking a target with soviet tanks (though rapidle turining the turret to a new threat might be slower, but this isn't modeled at all in game), and I really doubt SPMBT models the issue of moving over rough terrain having any impact on stabilization. Also Thermals/spotting is covered by the vision attribute, and I would like to point out most later soviet tanks of this period had passive Image intesification, not active IR (The IR spotlights were supplemental)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.