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Old August 4th, 2006, 01:07 PM

shovah shovah is offline
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Default Re: newbie questions (lots) - mid/late game logist

Another option you might like to try with arco is an e10 cyclops, it makes your CotH armies very resilent and lets you cast forge of the ancients (amazing with arco's mystics) aswell as providing a great sc (give him 2 main gauches of parrying and send him out).

If you forge shrouds of the battlesaints (5 astral gems i think) for your mages they get +5 reinvig. He can cast some nice spells (earthblood well, forge of the ancients, kings of earth, trolls, earth attack, iron dragon ect) and can forge very nice items.
Try this:
Cyclops with 10 earth
Fortress
5 Dominion
1 turmoil, 1 heat, 1 fortune and 2 magic

should allow you to rush up construction fairly quickly then get some battle magic for your mages. Your cyclops has 30 prot and amazing health so is practically invunerable (once you give him 2 main gauches and a ring of regen he rocks). If you were going for a semi-bless strat you could have done alot better, w9+f/e9 CotH are amazing.
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Old August 4th, 2006, 04:44 PM

Ironhawk Ironhawk is offline
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Default Re: newbie questions (lots) - mid/late game logist

Quote:
shovah said:
Cyclops with 10 earth
Fortress
5 Dominion
1 turmoil, 1 heat, 1 fortune and 2 magic

should allow you to rush up construction fairly quickly then get some battle magic for your mages. Your cyclops has 30 prot and amazing health so is practically invunerable (once you give him 2 main gauches and a ring of regen he rocks). If you were going for a semi-bless strat you could have done alot better, w9+f/e9 CotH are amazing.
Why would you give a cyclops 2 maingauches? Defense is great but the better choice is a shield with some interesting effect - like a Fireshield. Or if you cant do that a Blind or Tanglevine shield. Then just give him a sword of quickness if you are intent on getting 2 attacks.
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Old August 4th, 2006, 06:28 PM

shovah shovah is offline
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Default Re: newbie questions (lots) - mid/late game logist

Because it adds survivability, only needs const 2, dosnt rely on your mages randoms (as he can forge them personally) and gives him 2 attacks. Another (better imo) option fo indy smashing is boots of the behemoth (can forge as soon as you have gems) and thats it. 30 prot and high health (for me atleast) allowed him to crush level 9 indies without getting a single affliction (even vrs knights, i would avoid barbarians, crossbows and maybe knights though).
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