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Old August 10th, 2006, 09:45 AM
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Default Re: Micro Air Vehicles in WinMBT

The best bet is probably a size 0 UAV, with a very large EW factor, to make them more difficult to hit.

To simulate the difficulty of hittiong - maybe add armour and hit points ?.

As to "some bloke throws it in the air to launch" - who cares? - there are no "backpack planes". Since it has a 90 minute loiter and a guidance range of ~10 km (300 hex circle), it can be assumed to be launched off map. So the current UAV class will do fine.

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Old August 16th, 2006, 03:38 AM
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Default Re: Micro Air Vehicles in WinMBT

Wouldn't it be easiest to represent it by just having the thrower (a FO unit probably) having a very large vision rating?
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Old August 16th, 2006, 04:55 AM
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Default Re: Micro Air Vehicles in WinMBT

There already are FOOs with large vision ratings, but these represent those with TI sights or GSR, i.e. they are limited to LOS. A plane can see "over the hill".

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Old August 17th, 2006, 05:57 PM
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Default Re: Micro Air Vehicles in WinMBT

I suppose I'm suggesting that in the same way as vision over 40 represents those technologies that can see through smoke, there should be another increment above that can represent units receiving reports from sources that ignore terraqin heights like the above UAVs that linger over the battlefield, but also satelite intelligence, or (and I may be very wrong about how these work here!) surveilence planes like AWACS and Nimrods?
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