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August 11th, 2006, 03:35 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: SEV shipset instructions?
The main portrait I believe is 512x512. The stock races were hand-painted if you're looking to match the style. 
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August 11th, 2006, 04:44 PM
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Shrapnel Fanatic
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Re: SEV shipset instructions?
How about an 'Image and 3D Model mod'?
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August 11th, 2006, 04:47 PM
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National Security Advisor
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Re: SEV shipset instructions?
There's been talk of an Image Pack for SE:V, with the exception that the SE:V pack wouldn't use copyright images - so that it could be included with future SE:V releases etc.
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August 11th, 2006, 04:55 PM
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National Security Advisor
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Re: SEV shipset instructions?
I don't think any of the component images and such are 3D, are they? So really its just the ships, planets, asteroids to worry about on that end.
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August 11th, 2006, 05:16 PM
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General
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Re: SEV shipset instructions?
Facilities are 3D too, or so it appears...
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August 11th, 2006, 05:31 PM
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National Security Advisor
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Re: SEV shipset instructions?
Facilities are the only other items that use actual models. Planets and asteroids etc. are just textures on generic models.
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August 11th, 2006, 05:32 PM
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Re: SEV shipset instructions?
Drat, no square Bizarro Worlds 
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August 12th, 2006, 04:39 PM
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Captain
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Re: SEV shipset instructions?
Quote:
Captain Kwok said:
There's been talk of an Image Pack for SE:V, with the exception that the SE:V pack wouldn't use copyright images - so that it could be included with future SE:V releases etc.
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Well thats going to limit some the feel/look of some mods. Even though AT's Doga Star Trek ships are made from scratch, Paramount, would still consider it some form of intellectial property or something...if it looks like a duck, and quaks like a duck...
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August 12th, 2006, 07:17 PM
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General
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Re: SEV shipset instructions?
Shipsets are not part of the imagemod...
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August 14th, 2006, 05:06 PM
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General
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Re: SEV shipset instructions?
I just heard back from Aaron about bumpmaps, emissive maps, and HLSL. He said that the render engine is much the same as Starfury and doesn't support many of those advanced features, but that they could be added in a patch!
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