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  #1  
Old August 11th, 2006, 05:41 PM
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Hunpecked Hunpecked is offline
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Default Re: Big ship supremacy... Can little ships keep up

The fact that Space Empires models speed, not acceleration, suggests that the method of propulsion is entirely non-Newtonian, e.g. a slower-than-light version of the "stutterwarp":

http://www.freelancetraveller.com/fe...utterwarp.html
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Old August 12th, 2006, 08:50 AM

scJazz scJazz is offline
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Default Re: Big ship supremacy... Can little ships keep up

Quote:
Hunpecked said:
The fact that Space Empires models speed, not acceleration, suggests that the method of propulsion is entirely non-Newtonian, e.g. a slower-than-light version of the "stutterwarp":

http://www.freelancetraveller.com/fe...utterwarp.html
The thing that always struck me as odd is that there is no penalty to hit for speed of target and shooter. Only range is considered. Why?
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Old August 12th, 2006, 07:06 PM
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Default Re: Big ship supremacy... Can little ships keep up

That's because the movement ability only grants movement points, not defense. Also, ships move one side at a time and remain still for as long as another side's ships move. (Yes I know, but it's how the game works.) On their next turn, they might move in an entirely different direction, or in the same direction but less distance, so the "speed" of the previous turn imparts exactly nothing on the ship the next turn.

There are however at least several mods who adress this, by giving engines a defence bonus ability. Btw..... I always thought the highest-level defence bonus of a component in the same family worked on a ship? So the bonus won't stack, right?
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Old August 12th, 2006, 07:22 PM

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Default Re: Big ship supremacy... Can little ships keep up

No, they won't stack.
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