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August 12th, 2006, 11:57 AM
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Captain
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Re: Pure Dominion victory
Juggernauts spread dominion (level 9 construction) and I think you can wish for dominion.
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August 12th, 2006, 12:22 PM
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Second Lieutenant
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Re: Pure Dominion victory
I will also ask if there are in particlar any nations that are more easily killed by mass dominion spread than others. For example, are there any nations that can't typically afford to put temples in every province? Are there any nations that would have an especially hard time defending temples?
Finally, is there any way to see the Dominion level of your enemies' pretenders from a menu in the game?
=$=
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August 12th, 2006, 02:00 PM
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National Security Advisor
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Re: Pure Dominion victory
Quote:
BigJMoney said:
I will also ask if there are in particlar any nations that are more easily killed by mass dominion spread than others. For example, are there any nations that can't typically afford to put temples in every province? Are there any nations that would have an especially hard time defending temples?
Finally, is there any way to see the Dominion level of your enemies' pretenders from a menu in the game?
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F2, F3 or F4 screen lists the titles of a particular pretender god in the beginning of sme description or other. The more titles, the more dominion. It might vary a little, but it gives you some hints about his magic, scales and dominion.
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August 13th, 2006, 01:31 PM
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Second Lieutenant
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Re: Pure Dominion victory
Quote:
Ygorl said:
Juggernauts spread dominion (level 9 construction) and I think you can wish for dominion.
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Multiple juggernauts in one army all spread dominion individually, right? I built an army with 10 juggernauts at the end of my last game, and won after the 10th one was built through a dominion victory! It was hilarious because I wasn't expecting it (I wanted them to see combat, grr....) and those juggernauts were literally all the way on the other side of the world from my enemy's lands. I was going to use the Gate Stone to go in with 10 juggernauts, 10 Steel Dragons (or whatever they're called), 120 clockwork horrors, and 125 Ulmish fighting men. I really, really wanted to test out Will of he Fates and Army of Gold.
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PS -- Do Army of Gold and Army of Lead stack on each other? Also....I seem to have a hard time getting my mages to cast powerful spells like these, even when they have a bunch of gems. Am I correct in thinking that every gem past the minimum requirement raises the effective caster level by 1 for puposes of fatigue? Does this caster level also effect the variable elements of the spell?
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August 14th, 2006, 12:39 AM
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Re: Pure Dominion victory
The first gem raises the effective caster level for all purposes (right? certainly for purposes of if he or she can cast it at all...); additional gems reduce fatigue as you stated.
I don't know firsthand about the Army spells. I'm sure the protection stat increase (to 20?) doesn't stack (though the second one might boost it a bit more?) but I don't see any reason why you wouldn't get both the MR and FR bonuses...
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August 14th, 2006, 10:54 AM
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Second Lieutenant
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Re: Pure Dominion victory
Quote:
Ygorl said:
The first gem raises the effective caster level for all purposes (right? certainly for purposes of if he or she can cast it at all...); additional gems reduce fatigue as you stated.
I don't know firsthand about the Army spells. I'm sure the protection stat increase (to 20?) doesn't stack (though the second one might boost it a bit more?) but I don't see any reason why you wouldn't get both the MR and FR bonuses...
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I've never tried to stack the "army" spells. But I've seen the devs explain that they purposely limit stacking of buffs/resists so that you cannot create an impervious army.
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August 14th, 2006, 01:06 PM
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Colonel
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Re: Pure Dominion victory
Also i believe that if the ai thinks you dont have enough troops it wont 'waste' gems on the buffs you have scripted. Mictlan can be dangerous in a dominion war, prophetise a high priest of the sun, give him a jade knife and he can sacrifice 7 slaves per turn, a non prophet with a knife can sacrifice 6.
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August 14th, 2006, 02:56 PM
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General
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Re: Pure Dominion victory
Quote:
shovah said:
Also i believe that if the ai thinks you dont have enough troops it wont 'waste' gems on the buffs you have scripted.
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In one of the battles I watched my huge army was chasing one small fleeing Mictlan unit. And one of my mages far away still casted "summon lesser water elemental" twice ! If only I could physically torture mages for wasting gems!!
Hopefully Dominions_3 will have better AI for battles such as: Do not use gems when all enemy opponents are fleeing.
Because in most situations(99%) it's better to keep those gems for the next battle.
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August 14th, 2006, 03:26 PM
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Colonel
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Re: Pure Dominion victory
My mages tend not to use gems too much, the only gem problems i have are:
1:Mages using too many gems for a spell and
2:Mages not using the spells at all and costing me the battle
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August 14th, 2006, 08:33 AM
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General
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Re: Pure Dominion victory
Quote:
BigJMoney said:
PS -- Do Army of Gold and Army of Lead stack on each other? Also....I seem to have a hard time getting my mages to cast powerful spells like these, even when they have a bunch of gems. Am I correct in thinking that every gem past the minimum requirement raises the effective caster level by 1 for puposes of fatigue? Does this caster level also effect the variable elements of the spell?
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I think there's a limit on the number of gems a mage can use. One per caster level, I believe. That may be stopping your mages.
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