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August 12th, 2006, 12:15 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: new map generator
Awww, now that's not as cool as the previous one.
But I guess its because all those extra layers of eyecandy (textures and mountains and the likes)
If I could recommend one thing though, it would be to make the borders smoother, currently they look stitched together rather than blending into eachother. Another welcome addition would be removing any section of land that is really small, there are several spots of brown and blue in the yellow, and they seem a bit too tiny to make sense (Maybe if the brown was a little bigger it could represent a small mountain).
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I'm in the IDF. (So any new reply by me is a very rare event.)
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August 15th, 2006, 12:38 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
the things that you brought up really aren't issues at all, yet anyway. all of the same anomollies appear in the more finished looking map, but because of the way that sprites are placed and some image smoothing they are not noticeable. i am not sure what effect they might have on creating the province boundaries though, so it is a bridge that will have to be crossed when i come to it.
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August 15th, 2006, 02:16 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
thought a little about the problem of the jagged edges, and it will probably effect province boundaries pretty badly. have no fear, because i have a fix for it. i'll post a new screen when i get it fixed.
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August 17th, 2006, 09:27 AM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
i spent all night on it, but i smoothed out the transitions between each type of terrain. i just want all of you to know that it was a monumental pain in the ***. attached is a screen. enjoy.
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August 17th, 2006, 10:54 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: new map generator
It does look much better.
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August 17th, 2006, 12:50 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: new map generator
Looks great.
With a bit of Guassian Blur (3) and some nice mountain/forest/swamp sprites it will be pretty awesome.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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August 20th, 2006, 12:58 PM
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Sergeant
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Join Date: May 2004
Posts: 338
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Re: new map generator
researched gaussian blur a bit, and wrote up an algorithm for it, havent had the time to test it yet. also have to find a good value for sigma.
my plan is to blur it with a radius of 2 or 3 before the sprites get put on and then to blur it again with radius 1 or 2 after. i don't want the sprites to become too indestinct, but i don't want them to be too blocky either.
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