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  #1  
Old August 13th, 2006, 01:31 PM
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BigJMoney BigJMoney is offline
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Default Re: Pure Dominion victory

Quote:
Ygorl said:
Juggernauts spread dominion (level 9 construction) and I think you can wish for dominion.
Multiple juggernauts in one army all spread dominion individually, right? I built an army with 10 juggernauts at the end of my last game, and won after the 10th one was built through a dominion victory! It was hilarious because I wasn't expecting it (I wanted them to see combat, grr....) and those juggernauts were literally all the way on the other side of the world from my enemy's lands. I was going to use the Gate Stone to go in with 10 juggernauts, 10 Steel Dragons (or whatever they're called), 120 clockwork horrors, and 125 Ulmish fighting men. I really, really wanted to test out Will of he Fates and Army of Gold.

=$=

PS -- Do Army of Gold and Army of Lead stack on each other? Also....I seem to have a hard time getting my mages to cast powerful spells like these, even when they have a bunch of gems. Am I correct in thinking that every gem past the minimum requirement raises the effective caster level by 1 for puposes of fatigue? Does this caster level also effect the variable elements of the spell?
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Old August 14th, 2006, 12:39 AM
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Default Re: Pure Dominion victory

The first gem raises the effective caster level for all purposes (right? certainly for purposes of if he or she can cast it at all...); additional gems reduce fatigue as you stated.

I don't know firsthand about the Army spells. I'm sure the protection stat increase (to 20?) doesn't stack (though the second one might boost it a bit more?) but I don't see any reason why you wouldn't get both the MR and FR bonuses...
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Old August 14th, 2006, 10:54 AM

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Default Re: Pure Dominion victory

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Ygorl said:
The first gem raises the effective caster level for all purposes (right? certainly for purposes of if he or she can cast it at all...); additional gems reduce fatigue as you stated.

I don't know firsthand about the Army spells. I'm sure the protection stat increase (to 20?) doesn't stack (though the second one might boost it a bit more?) but I don't see any reason why you wouldn't get both the MR and FR bonuses...
I've never tried to stack the "army" spells. But I've seen the devs explain that they purposely limit stacking of buffs/resists so that you cannot create an impervious army.
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Old August 14th, 2006, 01:06 PM

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Default Re: Pure Dominion victory

Also i believe that if the ai thinks you dont have enough troops it wont 'waste' gems on the buffs you have scripted. Mictlan can be dangerous in a dominion war, prophetise a high priest of the sun, give him a jade knife and he can sacrifice 7 slaves per turn, a non prophet with a knife can sacrifice 6.
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Old August 14th, 2006, 02:56 PM
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Default Re: Pure Dominion victory

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shovah said:
Also i believe that if the ai thinks you dont have enough troops it wont 'waste' gems on the buffs you have scripted.
In one of the battles I watched my huge army was chasing one small fleeing Mictlan unit. And one of my mages far away still casted "summon lesser water elemental" twice ! If only I could physically torture mages for wasting gems!!

Hopefully Dominions_3 will have better AI for battles such as: Do not use gems when all enemy opponents are fleeing.
Because in most situations(99%) it's better to keep those gems for the next battle.
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Old August 14th, 2006, 03:26 PM

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Default Re: Pure Dominion victory

My mages tend not to use gems too much, the only gem problems i have are:
1:Mages using too many gems for a spell and
2:Mages not using the spells at all and costing me the battle
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Old August 14th, 2006, 08:33 AM

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Default Re: Pure Dominion victory

Quote:
BigJMoney said:
PS -- Do Army of Gold and Army of Lead stack on each other? Also....I seem to have a hard time getting my mages to cast powerful spells like these, even when they have a bunch of gems. Am I correct in thinking that every gem past the minimum requirement raises the effective caster level by 1 for puposes of fatigue? Does this caster level also effect the variable elements of the spell?
I think there's a limit on the number of gems a mage can use. One per caster level, I believe. That may be stopping your mages.
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