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August 15th, 2006, 10:14 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: An Epic Generator...
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Agrajag said:
I don't think The Epic Generator will be more than a gimmick.
After a while the stories will get boring and repetative, because they will all be built from a single template (or a limited number of templates).
It is a nice gimmick though
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Actually I like this epic generator idea, however it is not that important to add it to a patch...maybe for Doms. 4?  [I guess it would take too much time for the devs to add this feature, and there are many more important things to add first.]
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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August 15th, 2006, 03:39 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: An Epic Generator...
I think the only way to maintain the coolness factor in the theoretical Epic Generator is to add the ability to define new templates and enhance existing ones.
If someone coded that Epic Generator I would definitely help by creating new templates to make stories more interesting.
Now all we need is someone to code it 
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I'm in the IDF. (So any new reply by me is a very rare event.)
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August 22nd, 2006, 11:12 AM
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Sergeant
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Location: Helsinki, Finland
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Re: An Epic Generator...
Heh, King of Dragon Pass is great, I've had it for some five years now, never get tired of it. Endoperez, you should definitely give it another try. SurvivalistMerc, it's not really that hard if you keep your head screwed on straight and always try your best to "do the right thing". Nothing for it if luck isn't on your side, though.
However, as nice as the game and the way it records the clan saga may be, I must confess I've never actually read any of mine. I prefer living in the moment to dwelling on the past, as it were. 
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August 23rd, 2006, 11:35 AM
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Second Lieutenant
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Location: North Carolina, USA
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Re: An Epic Generator...
oKiN!
Ahh.....HA! I bet you are the culprit for getting me into this game. Did you mention DomII on the Mount&Blade forums a while back? I've been trying to remember how in the world I heard about this game many months ago. Anyway, if it was you, thanks a bunch for advertising this game, word of mouth. I might never have found it otherwise. It sure is rewarding to be a member of the indie games community.
=$=
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August 23rd, 2006, 04:07 PM
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Sergeant
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Re: An Epic Generator...
Quote:
BigJMoney said:
oKiN!
Ahh.....HA! I bet you are the culprit for getting me into this game. Did you mention DomII on the Mount&Blade forums a while back? I've been trying to remember how in the world I heard about this game many months ago. Anyway, if it was you, thanks a bunch for advertising this game, word of mouth. I might never have found it otherwise. It sure is rewarding to be a member of the indie games community.
=$=
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Nope, wasn't me. I know because you demonstrated knowledge of the game on the forum before I did. This is the earliest mention I found by running a search on "Dominions".
What happened to you, though? I don't remember hearing a peep out of you for ages.
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August 24th, 2006, 06:43 PM
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Sergeant
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Re: An Epic Generator...
There's an earlier mention from April last year, and probably back before that (dunno when the auto prune cut off is).
Thought I recognised BigJMoney from somewhere. Endoperez too.
Back to the topic at hand, there's been a few interesting posts regarding the Epic generator in GalCiv.
I get the feeling context is the key to having a sensible story. It would probably take some work to implement though - summoning an air queen with the last of your magic could be significant (i.e. a last ditch attempt to save your kingdom) or it could be irrelevant (if your spending all of your gems on air queens every turn). It would be hard to actually enable the epic generation script to differentiate between the two.
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August 24th, 2006, 07:27 PM
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Second Lieutenant
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Re: An Epic Generator...
The generator wouldn't have to be able to differentiate between the two to be useful, especially in multiplayer games. If you kept track of major forges (which if it's te same month after month could just be sage Elron started forging lots of xx as a one time statement). Major expenditures of gold or gems would be tracked. The idea is that after a game you can read about what actually happened and understand it from multiple perspectives.
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August 25th, 2006, 12:09 PM
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Second Lieutenant
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Re: An Epic Generator...
Quote:
okiN said:
Nope, wasn't me. I know because you demonstrated knowledge of the game on the forum before I did. This is the earliest mention I found by running a search on "Dominions".
What happened to you, though? I don't remember hearing a peep out of you for ages.
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Hehe. Wow, it's jarring to see how my personality changes from one forum to the next. I don't think I'd ever call anyone a devious bastard here on these forums ;-). Erm, I've been around, but I tend to not play M&B too much while it's in beta, other than to look for bugs and make other constructive comments about the game. After I've given my opinions, I disappear for a while until the next version. I'll play it hard for about a week and then stop. I don't want to grow tired of the game before it releases. As for the forums, I've found that after a certain point, old things tend to ge rehashed, and I don't really have the time to go over them again. When the next version is out, I'll be around again for a little while. Maybe I'll even pop in before then for a little bit. It's always fun throwing ideas back and forth. That post you referenced, by the way; it seems fairly recent to me. I assumed you'd been around here a bit longer than that. My quest for the Dominions missionary who gave me life must continue, I suppose.
One other thing that could be useful about an Epic Generator is the method it uses to pick and choose what gets narrated. For example, it might be best if it doesn't try to narrate everything it has the ability to. Maybe some random element chooses pieces out of the history to become the highlights. This randomness might be good for a player, because it gives him a spin on his own story that maybe he didn't see himself. It could be a catalyst for inspiration. For example, if I think the highlight of the game was when I created this army of mages who can cast spell X, but the game instead narrates the fact that I won several battles with my SC, then it may cause me to write differently than I had anticipated. Either way, it gives the player a different perspective. Just a thought.
=$=
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August 26th, 2006, 05:59 AM
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Sergeant
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Re: An Epic Generator...
Quote:
BigJMoney said:
Erm, I've been around, but I tend to not play M&B too much while it's in beta, other than to look for bugs and make other constructive comments about the game. After I've given my opinions, I disappear for a while until the next version. I'll play it hard for about a week and then stop. I don't want to grow tired of the game before it releases. As for the forums, I've found that after a certain point, old things tend to ge rehashed, and I don't really have the time to go over them again. When the next version is out, I'll be around again for a little while. Maybe I'll even pop in before then for a little bit. It's always fun throwing ideas back and forth.
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You do that. You do that right now. You're missing out on all kinds of great mods, the #mount&blade IRC channel and most of all The Great TaleWorlds Dominions II Showdown 2, so you haul *** and get back there pronto, hear?
Quote:
BigJMoney said:
That post you referenced, by the way; it seems fairly recent to me. I assumed you'd been around here a bit longer than that.
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Well. I'd been around the TaleWorlds forum for several months at that time and I'd had Dominions 2 for a while, but I'd never posted about it on the forum before that. And if by "here" you mean the Dominions forum, I only just joined, as you can see. Never got around to it before.
Quote:
BigJMoney said:
My quest for the Dominions missionary who gave me life must continue, I suppose.
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Guess so. Good luck with that, fella. 
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