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  #1  
Old August 15th, 2006, 11:36 PM
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Default Re: OT: Stupid c++

Nice job!
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  #2  
Old August 16th, 2006, 01:07 AM
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Default Re: OT: Stupid c++

Thanks.

Somehow, my pointer item vector is getting messed up between its setup and the function to display it.

The thing is, those are the only two points which have anything to do with items at all.

How is this modifying a vector?!?!
Quote:
void text ( std:ring tstring, int x, int y, short int Colour ) {
COORD Position; Position.X = x; Position.Y = y;
SetConsoleTextAttribute( hOut, Colour );
SetConsoleCursorPosition( hOut, Position );
std::cout << tstring;
};
Apparently, inputting too large of a block of characters (Between twenty and thirty) somehow affects the vector. Help, anyone?
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  #3  
Old August 16th, 2006, 02:09 AM
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Default Re: OT: Stupid c++

Can anybody see a problem with this:
Quote:
void setupItems () {
srand ( time(NULL) );
// NewWeapon.initialize (); NewPotion.initialize ();
// WeaponList.push_back ( NewWeapon ); PotionList.push_back ( NewPotion );
for ( t = 0; t < 40; ++t ) {
t2 = rand () % 2;
if ( t2 = 0 ) {
NewWeapon.initialize (); WeaponList.push_back ( NewWeapon );
WeaponList[WeaponList.size () - 1].initialize ();
ItemList.push_back ( &WeaponList [WeaponList.size () - 1] );
};
if ( t2 = 1 ) {
NewPotion.initialize (); PotionList.push_back ( NewPotion );
PotionList[PotionList.size () - 1].initialize ();
ItemList.push_back ( &PotionList [PotionList.size () - 1] );
};
};
for ( t = 0; t < ItemList.size (); ++t ) {
ItemList[t]->initialize ();
std::cout << t << " " << ItemList [t]->XPos << " " << ItemList [t]->YPos << " " << ItemList[t]->Colour << " ";
};
std::cin >> wait;
};
It doesn't seem to work right - It seems like all the slots still reference as the base Item class.
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  #4  
Old August 16th, 2006, 04:00 AM
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Default Re: OT: Stupid c++

Bug: if(t2 = 0) // assign zero to t2, return true (successful assignment)
You probably meant: if(t2==0) // test for equality

Happens so often that some compilers even have a warning for it.
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  #5  
Old August 16th, 2006, 04:18 AM
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Default Re: OT: Stupid c++

Thanks. We're whacking it into shape on IRC.
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  #6  
Old August 16th, 2006, 11:55 PM
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Default Re: OT: Stupid c++

Update: Simple Roguelike v0.1.2.5
Features one type of weapon and one type of potion (healing).

There are few glitches, but nothing game-breaking, I think.

Fixed a few game-breakers. Now, to make it generate new items with a new level.
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  #7  
Old August 17th, 2006, 02:05 AM
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Default Re: OT: Stupid c++

Update: Simple Roguelike v0.1.3

Should all work.
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