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  #1  
Old August 16th, 2006, 02:09 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: OT: Stupid c++

Can anybody see a problem with this:
Quote:
void setupItems () {
srand ( time(NULL) );
// NewWeapon.initialize (); NewPotion.initialize ();
// WeaponList.push_back ( NewWeapon ); PotionList.push_back ( NewPotion );
for ( t = 0; t < 40; ++t ) {
t2 = rand () % 2;
if ( t2 = 0 ) {
NewWeapon.initialize (); WeaponList.push_back ( NewWeapon );
WeaponList[WeaponList.size () - 1].initialize ();
ItemList.push_back ( &WeaponList [WeaponList.size () - 1] );
};
if ( t2 = 1 ) {
NewPotion.initialize (); PotionList.push_back ( NewPotion );
PotionList[PotionList.size () - 1].initialize ();
ItemList.push_back ( &PotionList [PotionList.size () - 1] );
};
};
for ( t = 0; t < ItemList.size (); ++t ) {
ItemList[t]->initialize ();
std::cout << t << " " << ItemList [t]->XPos << " " << ItemList [t]->YPos << " " << ItemList[t]->Colour << " ";
};
std::cin >> wait;
};
It doesn't seem to work right - It seems like all the slots still reference as the base Item class.
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  #2  
Old August 16th, 2006, 04:00 AM
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Default Re: OT: Stupid c++

Bug: if(t2 = 0) // assign zero to t2, return true (successful assignment)
You probably meant: if(t2==0) // test for equality

Happens so often that some compilers even have a warning for it.
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Old August 16th, 2006, 04:18 AM
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Default Re: OT: Stupid c++

Thanks. We're whacking it into shape on IRC.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #4  
Old August 16th, 2006, 11:55 PM
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Default Re: OT: Stupid c++

Update: Simple Roguelike v0.1.2.5
Features one type of weapon and one type of potion (healing).

There are few glitches, but nothing game-breaking, I think.

Fixed a few game-breakers. Now, to make it generate new items with a new level.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Old August 17th, 2006, 02:05 AM
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Default Re: OT: Stupid c++

Update: Simple Roguelike v0.1.3

Should all work.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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  #6  
Old August 17th, 2006, 04:23 PM
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Default Re: OT: Stupid c++

How important is it that an object has a destructor? As far as I know, the 'delete' command is unstable.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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