|
|
|
 |

August 17th, 2006, 09:27 AM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
i spent all night on it, but i smoothed out the transitions between each type of terrain. i just want all of you to know that it was a monumental pain in the ***. attached is a screen. enjoy.
|

August 17th, 2006, 10:54 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: new map generator
It does look much better.
|

August 17th, 2006, 12:50 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: new map generator
Looks great.
With a bit of Guassian Blur (3) and some nice mountain/forest/swamp sprites it will be pretty awesome.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|

August 20th, 2006, 12:58 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
researched gaussian blur a bit, and wrote up an algorithm for it, havent had the time to test it yet. also have to find a good value for sigma.
my plan is to blur it with a radius of 2 or 3 before the sprites get put on and then to blur it again with radius 1 or 2 after. i don't want the sprites to become too indestinct, but i don't want them to be too blocky either.
|

August 21st, 2006, 12:56 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
ok, tested the gaussian blur algorithm and i think i'm satsfied with it, take a look. let me know whether you think it's too blurry or not enough.
|

August 21st, 2006, 01:17 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: new map generator
I don't like the colors, but the blur works fine. It's hard to tell before seeing some of the icons and the scond blur, though. It all depends on how you do the actual province borders - if they aren't bold in color or shape, the regional differences might be too pronounced. That might be just because of the colors you used, though.
|

August 21st, 2006, 11:39 PM
|
 |
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
right now, all of the colors are just placeholders for debugging and will be chosen with more care according to the sprites that are going to be placed in each respective area. the final colors will probably look similar to the ones in that older map i put up that already had the sprites.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|