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				August 17th, 2006, 11:46 AM
			
			
			
		  
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				General 
				
				
				
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		Those text files are certainly interesting reading. I'm a bit gutted that se5 has so few default ships per set though - it doesn't even have vanilla se4's 20, let alone the 40 of neostandard or 50+ that you see in some other sets. Will we be able to mod larger shipsets? Should we be working out the se5 neostandard now? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2006, 12:10 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		Refer to this  article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default.
 
I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2006, 04:04 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		What is the CSF file that we should compile them into?  I thought maybe "Comma Separated File", but that is not right.  It kind of looks like a "C" file, but with no semicolons.  "C Source File"??? 
		
	
		
		
		
		
		
		
			
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				August 17th, 2006, 04:29 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		Compiled Script File perhaps? 
		
	
		
		
		
		
		
		
			
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				August 17th, 2006, 04:53 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		Of course leading to the question... How do you compile it?  Hope the directions are included.  If I have to ask here, my post count will go out of sight       
		
	
		
		
		
		
		
		
			
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				August 17th, 2006, 05:07 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		There is a Script Parser included that is used to compile the AI scripts.  For a typical AI, there is only a Setup and Main script to tweak and compile.  You just open the file you want to compile and hit, guess now, "Compile".    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2006, 05:32 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Imperator Fyron said: 
Refer to this article. There are a number of vehicles (all units, freighters, carriers, etc) that have calls for alternate images (small/med/large sizes, typically), but most sets do not include them by default. 
 
I think part of the reason why there are fewer models is that ships now have levels, so you don't really need as many distinct hull models.  
			
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 Fewer Models is not a good thing IMHO...other than having to make the shipsets of course then more models do suck...  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2006, 07:13 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		It is easy to propose the SE5 neostandard be "stock SE4" vehicle names. 
And then add on the SE4 neostandard names if you want even more. 
		
	
		
		
		
		
		
		
			
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				August 17th, 2006, 09:14 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		Stock SE4 only has 3 vehicles that SE5 does not: escort, battlecruiser, and battlestation. SE5 in fact calls for many more models overall than stock SE4.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 17th, 2006, 09:25 PM
			
			
			
		  
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				Re: New info on SE:V at Malfador
			 
             
			
		
		
		
		So frigate is the new escort?    
		
	
		
		
		
		
		
		
			
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