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August 20th, 2006, 01:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEV Questions?
I have to agree with SJ. It is no difficulty at all pasting the minis into the file in the gridlines. Personally, I'd rather have Aaron spend more time working on the game than on such a program. 
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August 20th, 2006, 02:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SEV Questions?
Which is not to say that somebody else can't just make one if they wanted to.
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August 20th, 2006, 02:04 PM
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First Lieutenant
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Join Date: May 2005
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Re: SEV Questions?
Exactly!!! 
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August 21st, 2006, 12:18 PM
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Corporal
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Re: SEV Questions?
2 Questions (sorry if covered elsewhere)
1. Weapon arcs (as seen in Starfury) have been removed?
2. Escort, Frigate and Battlecruiser have been removed? What are the hull sizes for the remaining hulls? Please, please, please tell me the larger ships are much larger than in SEIV...
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August 21st, 2006, 12:22 PM
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Shrapnel Fanatic
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Re: SEV Questions?
No weapon arcs.
Frigates have not been removed; they are the starting warship hull. You can see a complete listing of hulls here:
http://www.spaceempires.net/home/article239.html
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August 21st, 2006, 01:21 PM
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Colonel
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Re: SEV Questions?
Modding ship sizes should be quite easy and as far as I read you can use standard ship pictures and vary their size for new ship classes.
My concern is the ship design: if it works like in starfury, which is what the screenshots indicate, then it could be very time consuming to create the many designs you need in a typical space empires game. And I am not convinced that the directional damage is worth this effort, especially if you cannot control the exact ship movements in strategic combat.
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August 21st, 2006, 03:32 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SEV Questions?
You can set formations though, can't you? Thus if you put your command ship at the back you could be vulnerable to flanking attacks, so he might want some rear armor...
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August 22nd, 2006, 07:42 AM
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Brigadier General
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Re: SEV Questions?
That's a fair statement.
Quote:
Q said:
My concern is the ship design: if it works like in starfury, which is what the screenshots indicate, then it could be very time consuming to create the many designs you need in a typical space empires game. And I am not convinced that the directional damage is worth this effort, especially if you cannot control the exact ship movements in strategic combat.
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August 21st, 2006, 03:42 PM
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Corporal
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Re: SEV Questions?
Thanks. Well I guess I really never used the Escort size anyway, even Frigate could disappear, I wouldn't miss it...
But does anyone have info about the hull sizes? I'm REALLY hoping there is more of a spread between sizes...
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August 21st, 2006, 05:32 PM
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Shrapnel Fanatic
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Re: SEV Questions?
Scale is overrated.
It really dosen't matter if you have a 10Mt ship or a 100kt ship, given that everything else is proportional.
In GGmod that I'm working on for SE5, there are fighters of 20-30kt, scout ships of 60kt, all the way up to dreadnoughts of 300ish kt.
All of which will be useful, even in the end game.
- Ask not what stock can do for you... ask what you can do to mod stock. 
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