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  #1  
Old August 20th, 2006, 07:37 PM
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AngleWyrm AngleWyrm is offline
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Default Re:PBMs fixed now

Wahoooo!

IwannadownloadIwannadownloadIwannadownload...Must remember to cut back on coffee...
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  #2  
Old August 20th, 2006, 07:46 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re:PBMs fixed now *DELETED*

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  #3  
Old August 20th, 2006, 08:50 PM
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AngleWyrm AngleWyrm is offline
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Default Re:PBMs fixed now

Thanks!

Some quick early beta feedback on first game:
- Unknown trait "Warriors" for "Galactic Empire"

and for the AI files:
- Unknown value "Optimal Weapons Range:Anti-Ship/Fighter" in record "Combat Ship (B)" and record "Scout (C)"
- Unknown value "Point Blank Range:Anti-Missile/Fighter" (comes up three times each race)

Back to hunting Caspians...
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Old August 20th, 2006, 10:19 PM
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Suicide Junkie Suicide Junkie is offline
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Default v1.6b try #2

v1.6b attached.
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File Type: zip 439528-CarrierBattles1.6b.zip (8.49 MB, 138 views)
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  #5  
Old August 20th, 2006, 11:26 PM
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Default Re: v1.6b try #2

That fixed it.
Wow that was fast!
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  #6  
Old August 23rd, 2006, 07:16 PM
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Default Re: v1.6b try #2

Ground Combat: Liking it a lot!

Not sure if this is possible, but:
I made some 800 attack artillery units, but they have range-1, so...they have to be on the front row to fight? Putting that fella up against the Phong 101st rabble legion, I'de rather have some armored infantry on the front row.

Is the range band thingy just an illusion in SEIV ground combat, or can troops with range-2 fire from behind the front line?
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Old August 23rd, 2006, 07:19 PM

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Default Re: v1.6b try #2

Range doesn't do anything in SEIV ground combat.
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