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August 20th, 2006, 07:37 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re:PBMs fixed now
Wahoooo!
IwannadownloadIwannadownloadIwannadownload...Must remember to cut back on coffee...
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August 20th, 2006, 07:46 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re:PBMs fixed now *DELETED*
Post deleted by Suicide Junkie
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August 20th, 2006, 08:50 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re:PBMs fixed now
Thanks!
Some quick early beta feedback on first game:
- Unknown trait "Warriors" for "Galactic Empire"
and for the AI files:
- Unknown value "Optimal Weapons Range:Anti-Ship/Fighter" in record "Combat Ship (B)" and record "Scout (C)"
- Unknown value "Point Blank Range:Anti-Missile/Fighter" (comes up three times each race)
Back to hunting Caspians...
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August 20th, 2006, 10:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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v1.6b try #2
v1.6b attached.
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August 20th, 2006, 11:26 PM
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Second Lieutenant
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Join Date: Mar 2005
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Re: v1.6b try #2
That fixed it.
Wow that was fast!
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August 23rd, 2006, 07:16 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: v1.6b try #2
Ground Combat: Liking it a lot!
Not sure if this is possible, but:
I made some 800 attack artillery units, but they have range-1, so...they have to be on the front row to fight? Putting that fella up against the Phong 101st rabble legion, I'de rather have some armored infantry on the front row.
Is the range band thingy just an illusion in SEIV ground combat, or can troops with range-2 fire from behind the front line?
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August 23rd, 2006, 07:19 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: v1.6b try #2
Range doesn't do anything in SEIV ground combat.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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