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  #1  
Old August 22nd, 2006, 06:44 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEV Questions?

The simple fact that fighters don't exist in 'stacks' but as discreet objects makes things very different. Each fighter has to be individually targetted and hit. Damage doesn't 'bleed' through to the next fighter. So overkill is wasted instead of carried over to the next. Beyond that it's simply a matter of balancing the armor and shield strength vs. the PD weapons.
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Old August 22nd, 2006, 08:06 PM

Phoenix-D Phoenix-D is offline
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Default Re: SEV Questions?

Speaking of hit, I hope the collision problems from Starfury have been resolved..
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  #3  
Old August 22nd, 2006, 08:11 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: SEV Questions?

Actually I play with TDM and half a dozen other mods already. It doesnt seem to help if Ive just met them (no points against me) and I offer them everything I have (which doesnt matter since they effectively drop out of the game at that point).

Besides, I dont want them to refuse to trade. I just wish they would refuse to trade their homeworld. Its almost impossible to get colonizing technology, but easy to get their homeworld.

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Old August 22nd, 2006, 08:37 PM
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Default Re: SEV Questions?

Ok so it wasn't TDM per se, but some other high powered custom AIs in shipsets. Some of them do have it at up to 500% for enemies though, so you have to trade a lot more than otherwise.

Don't ask for their HW then, and there is no issue...
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Old August 22nd, 2006, 10:56 PM
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Default Re: SEV Questions?

Quote:
Imperator Fyron said:
Don't ask for their HW then, and there is no issue...
Heehee. Good answer. The perfect response to my hope that its fixed in SEV.
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  #6  
Old August 23rd, 2006, 12:58 PM

RonGianti RonGianti is offline
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Default Re: SEV Questions?

So how about this: Could someone script a supply ship to continously resupply fighters to a carrier group in SEV?
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  #7  
Old August 23rd, 2006, 02:55 PM
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Default Re: SEV Questions?

I haven't tried it as yet but as far as I understand the script files - yes, it will be possible to do this IMHO.
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Old August 28th, 2006, 05:18 AM
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Default Re: SEV Questions?

many of the options that are being added involve things that will make the AI more controllable (stratigies and fleet options).

Other things being added are a more robust scripting system for AI.

So not only should the game be a nicer "environment" for the AI -- contrary to your suggestion about more options hampering it -- but the AI should be flat out "better".

but what do I know. maybe it will suck, and we should all giveup on it.
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  #9  
Old August 28th, 2006, 09:57 AM
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Default Re: SEV Questions?

Are you saying that we've all been mislead, that the game is no good and we should not buy it?
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  #10  
Old August 28th, 2006, 11:48 AM
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Default Re: SEV Questions?

I think that's what he's saying.

PACK IT IN PEOPLE! WE'RE DONE HERE!
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