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August 23rd, 2006, 07:16 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: v1.6b try #2
Ground Combat: Liking it a lot!
Not sure if this is possible, but:
I made some 800 attack artillery units, but they have range-1, so...they have to be on the front row to fight? Putting that fella up against the Phong 101st rabble legion, I'de rather have some armored infantry on the front row.
Is the range band thingy just an illusion in SEIV ground combat, or can troops with range-2 fire from behind the front line?
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August 23rd, 2006, 07:19 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: v1.6b try #2
Range doesn't do anything in SEIV ground combat.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 23rd, 2006, 07:26 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: v1.6b try #2
ok, it looks like the first square is the one that takes all the damage.
Do all the squares get to fire, or is it just the first squares duking it out?
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August 23rd, 2006, 10:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: v1.6b try #2
Only the range-1 damage matters.
Stuff such as reload rate and range are ignored.
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August 24th, 2006, 11:33 AM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: v1.6b try #2
Downloaded 1.6b v2... missiles are faster!!!  Darnit! Missiles are still not fast enough!  Late game fighters and escorts can still outrun the missiles they are firing or being targetted by! See previous post please.
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August 24th, 2006, 09:22 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: v1.6b try #2
The missiles aren't going to get any faster...
Fast fighters are weak fighters, and in the late game you should be using more direct fire weapons.
In the late game missiles will still reach their targets despite the speed if you choose your strategies right (IE: missile ships should prioritize different targets than the DF ships, so the targets don't die before the missiles arrive)
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August 25th, 2006, 03:14 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: v1.6b try #2
OK fine but I still think it is crazy to have missiles that can be outrun by the targets! Nevermind the insanity of firing a missile that is slower than the ship you are in.
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