|
|
|
 |

August 24th, 2006, 09:46 AM
|
 |
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: SEV Questions?
Let the Battle for planet Waterloo IV in the Waterloo system begin!!!
I don't beleive that firing and damage arc will create a better game with AI control. Those battles should be best left for human players that want to have that factor in their games. The actual construction of a ship will dictate the firing arcs. In Star Trek, the Federation ships do not fire to the rear of the ship well. That's because of the construction. The Klingon ships, because of the wing design can fire pretty much 360° on the top half of their ships. I just beleive that it would hinder the AI more then creat a 'better' game.
|

August 24th, 2006, 04:29 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SEV Questions?
oh ye of little faith. The best battles in SE4 are huge fleet battles with carefully designed strategies and tactics, left to auto-resolve.
Good AI programmers can create devestating combinations of ship design and fleet strategy. Ever play Carrier Battles Mod against the AI?
And SE5 is only going to be better. People will write AI that use optimal ship design and formations, and they will be better than anything we have seen yet.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

August 25th, 2006, 09:47 AM
|
 |
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: SEV Questions?
Thank you for your post Puke, but you also state the obvious,
"and they will be better than anything we have seen yet."
When I see it, I will believe. The AI's right NOW are good, BUT they lack ability to improvise when needed.
|

August 25th, 2006, 10:47 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: SEV Questions?
Although to be fair, you should give it some time after release for the AI to be optimized.
|

August 25th, 2006, 06:53 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: SEV Questions?
And for the mods to fill in some of the awesome potential gamespace.
SE4 is a lush, well developed forest of mods, while SE5 will be starting out in a wide but currently barren field of possibilities.
__________________
Things you want:
|

August 26th, 2006, 10:26 AM
|
 |
First Lieutenant
|
|
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
|
|
Re: SEV Questions?
I have no doubt that the AI will be formidable. I just saying that the more complex you make the game, the harder it will make be to create a good AI. Granted that in a battle the computer runs both fleets (simultaneous game) so its computer vs computer.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|