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  #1  
Old August 25th, 2006, 09:29 AM
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PhilD PhilD is offline
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Default Re: OT: Dwarf Fortress

Quote:
Agrajag said:
Instead, I'd just look at the interface more carefully, IIRC it shows you how to move your selection, written on the bottom of the screen. (Default is +/-)

I managed to scroll the list with * and /, I believe. I wouldn't have tried them if I hadn't known it was there to try, though.

Quote:

As for the US/EU keyboard, what is the difference between the two keyboards? Is the layout different or is it something else? (For me '?' works as you'd expect it)
There is no "EU" layout; it seems that every country in Europe has its own "standard" keyboard layout

"UK" keyboards have some differences from the US layout, though I can live with the difference.

French keyboards use a different order for letters (AZERTY... instead of QWERTY...), with more differences for other characters. Because of these differences, I can't use a French keyboard with any kind of speed, and it's even worse when programming - though French keyboards have keys for accented characters, which is helpful.

I don't know what other kinds of keyboards look like, but I know there are lots of them out there - even for Latin alphabets.
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  #2  
Old August 25th, 2006, 11:57 AM

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Default Re: OT: Dwarf Fortress

Hm, I just managed to do well finally...I had like 12 rooms, and lot of dwarves, and a small but strong army. Then I just got a sheriff, and I couldnt make him happy enough, he demanded some kind of jail or what, but I couldnt make all the required stuff. So he bacame angry and murderized like 20 dwarves, including my uber skilled miner.
Finally I managed to kill him, but my losses were still great.
Not so long after this, some monsters appeared and began to run after my weak little worker dwarves, they managed to kill 2, and wounded 3 others badly [1 lost his right arm ]. Thankfully I had nice traps, so 2 from the monsters died because they walked into them, and my army took care of the other monsters.
Damn this game is very hard and complex, but its extremely addictive.
I think that Shrapnel should take a look at this indie game, because in like 1-2 years this game might reach beta, and I must say that its so unique and awesome, that some publishers should contact the developer immediately then.
I bet that this game would sell very good.
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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  #3  
Old August 25th, 2006, 02:35 PM
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Agrajag Agrajag is offline
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Default Re: OT: Dwarf Fortress

Without graphics it probably wouldn't sell at all
As for keyboard layouts, check this out.
Obviously mine is the Hebrew layout (though I have a Start/Win between the left Ctrl and Alt, and what they call the Menu key between the right Ctrl and Alt), although atleast here in Israel we have several variations on the layout (bigger Return/Enter button but smaller Backspace and the | and \ button is moved upwards, different buttons between Ctrls and Alts as well as a bigger Left Shift instead of the second | \ button.)

Anyway, my active fortress just reached Automn, and apparently I wasn't doing as well as I thought, I need more dwarves (specifically an architect) and my food supplies are low, I doubt if I'll survive the winter.
I also made mistakes due to my noobness (for example I have a Metalsmith Workshop, but no Smelter, I have a FisherDwarf and for some reason can't build a fishery etc.)
Quite a shame too, because I had an excellent starting position.
Maybe I'll regenerate the world (because that was the only good position )
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Old August 25th, 2006, 02:47 PM

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Default Re: OT: Dwarf Fortress

Quote:
Agrajag said:
Without graphics it probably wouldn't sell at all

Quote:
the developers web site says:
Bay 12 Games is dedicated to bringing original computer games to you, free of charge.
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  #5  
Old August 25th, 2006, 02:49 PM
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Agrajag Agrajag is offline
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Default Re: OT: Dwarf Fortress

Quote:
RonD said:
Quote:
Agrajag said:
Without graphics it probably wouldn't sell at all

Quote:
the developers web site says:
Bay 12 Games is dedicated to bringing original computer games to you, free of charge.
Quote:
DominionsFAN said:
I must say that its so unique and awesome, that some publishers should contact the developer immediately then.
I bet that this game would sell very good.

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  #6  
Old August 26th, 2006, 06:31 AM

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Default Re: OT: Dwarf Fortress

I know Agrajag. However, I was browsing the game forum, and Ive seen posts, where the people were talking about adding real gfx to the game, in fact someone was working on some basic tiles already. I might contact the developer about this, because if Im gonna have more freetime I could make some excellent tile graphics. The problem is, that I dont know how can we gonna use tiles, since all "squares" are 1 character big, because of the ASCII "graphics".

I guess the developer must code a gfx engine to allow to use tiles in 1x2, 2x1, 2x2 etc. sizes.

Seriously Im enjoying this game more, then for example Oblivion. This shows that graphics is nothing, gameplay is what matters.
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  #7  
Old August 26th, 2006, 01:23 PM
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Agrajag Agrajag is offline
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Default Re: OT: Dwarf Fortress

My response was to him responding to me for mentioning money instead of responding to you (now that's a confusing sentence.)
Actually, I don't think the tiles will be that much of a problem, because currently the ASCII characters aren't "true" characters, there's a .bmp file with all of them (two files actually, one for 640*300 and one for 800*600), so making a .bmp file with tiles instead shouldn't be a real problem (coding the graphic engin however, could be a problem, so would coming up with so many tiles and sprites O

Anyway, I'm in the middle of a very interesting Fortress building right now, just thought people would like to learn from my huge mistakes which are probably going to cost me that game: (in order of noticing the mistakes)
1) When making a Farm Plot, use the u/h/k/m keys to change the size of the plot, it took me a while to notice which is a major blow to my food income this early. Luckily I fixed it soon enough to at least have hope of surviving winter.
2) You can't trade raw gems. I guess you have to process them somehow (I don't have a jeweler yet)
I was counting on trading away my many (many!) gems for some food from the caravan, and was quite surprised when I couldn't.
3) (O)ffer means give that item as an offering to some king >_< (and not offering something to be traded)
4) Caravans have limited space aboard (measured in weight), so make sure to trade light trade goods (especially since food is light, and you want to buy food)
5) Don't make the same extremely stupid mistake I did and gift the trader with a huge stone door that weighs 250 godamn (weight units) and thus make him unable to trade anything with you due to overweight >_<

Now, since I'm posting anyway I might as well add in a question:
1) How long does winter last? (Real Time and Game Time*)
2) How much food do you need to survive winter?
Winter will be upon me soon and I only have ~70 food units (according to the [z] menu, which doesn't make sense since I have ~20 plants and ~10 meats), am I going to make it?
*-Yes, I know in game time Winter lasts exactly one season. What I wanna know is how many days does it last (considering most Dwarves go to sleep roughly at the same time, which makes me think of that time as night)
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