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August 25th, 2006, 12:09 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
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Re: An Epic Generator...
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okiN said:
Nope, wasn't me. I know because you demonstrated knowledge of the game on the forum before I did. This is the earliest mention I found by running a search on "Dominions".
What happened to you, though? I don't remember hearing a peep out of you for ages.
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Hehe. Wow, it's jarring to see how my personality changes from one forum to the next. I don't think I'd ever call anyone a devious bastard here on these forums ;-). Erm, I've been around, but I tend to not play M&B too much while it's in beta, other than to look for bugs and make other constructive comments about the game. After I've given my opinions, I disappear for a while until the next version. I'll play it hard for about a week and then stop. I don't want to grow tired of the game before it releases. As for the forums, I've found that after a certain point, old things tend to ge rehashed, and I don't really have the time to go over them again. When the next version is out, I'll be around again for a little while. Maybe I'll even pop in before then for a little bit. It's always fun throwing ideas back and forth. That post you referenced, by the way; it seems fairly recent to me. I assumed you'd been around here a bit longer than that. My quest for the Dominions missionary who gave me life must continue, I suppose.
One other thing that could be useful about an Epic Generator is the method it uses to pick and choose what gets narrated. For example, it might be best if it doesn't try to narrate everything it has the ability to. Maybe some random element chooses pieces out of the history to become the highlights. This randomness might be good for a player, because it gives him a spin on his own story that maybe he didn't see himself. It could be a catalyst for inspiration. For example, if I think the highlight of the game was when I created this army of mages who can cast spell X, but the game instead narrates the fact that I won several battles with my SC, then it may cause me to write differently than I had anticipated. Either way, it gives the player a different perspective. Just a thought.
=$=
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August 26th, 2006, 05:59 AM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: An Epic Generator...
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BigJMoney said:
Erm, I've been around, but I tend to not play M&B too much while it's in beta, other than to look for bugs and make other constructive comments about the game. After I've given my opinions, I disappear for a while until the next version. I'll play it hard for about a week and then stop. I don't want to grow tired of the game before it releases. As for the forums, I've found that after a certain point, old things tend to ge rehashed, and I don't really have the time to go over them again. When the next version is out, I'll be around again for a little while. Maybe I'll even pop in before then for a little bit. It's always fun throwing ideas back and forth.
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You do that. You do that right now. You're missing out on all kinds of great mods, the #mount&blade IRC channel and most of all The Great TaleWorlds Dominions II Showdown 2, so you haul *** and get back there pronto, hear?
Quote:
BigJMoney said:
That post you referenced, by the way; it seems fairly recent to me. I assumed you'd been around here a bit longer than that.
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Well. I'd been around the TaleWorlds forum for several months at that time and I'd had Dominions 2 for a while, but I'd never posted about it on the forum before that. And if by "here" you mean the Dominions forum, I only just joined, as you can see. Never got around to it before.
Quote:
BigJMoney said:
My quest for the Dominions missionary who gave me life must continue, I suppose.
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Guess so. Good luck with that, fella. 
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We can't stop here. This is bog beast country!
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August 26th, 2006, 12:12 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: An Epic Generator...
Once the game gets settled in abit we can make specific requests to Johan. Information that is more game info than "debug" info that we might get him to put out into the debug log so that it can be reworked by us. Its on my wishlist but not something I felt was appropriate during beta-testing
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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