.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2006, 01:02 PM

GALLIEN_Matthieu GALLIEN_Matthieu is offline
Private
 
Join Date: Aug 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
GALLIEN_Matthieu is on a distinguished road
Default Re: Evolution of SPMBT and open source release

I asked for the release some years ago onto the yahoo group, at a time were ssi was still alive I thought.

Correct my possible mistakes, but ssi is dead so the developpers may know who are the actual copyright holders and give me their names. I will then ask directly to them because they are the only one that can say yes or no. And this is the point.

If they release sp2 as bsd licence (not GPL one), the work on winspmbt will still be closed or open (spCamo work will not be magically released as open source with bsd licence. It depends on spCamo).
Reply With Quote
  #2  
Old August 28th, 2006, 01:19 PM

narwan narwan is offline
Captain
 
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
narwan is on a distinguished road
Default Re: Evolution of SPMBT and open source release

The game has been enormously improved from its original SP2 beginnings so just having those codes won't help you in improving this game, only in modding SP2 yourself.

Changing this game is NOT easy. In fact it is very, very hard. Se this thread for some indication of what's involved even for minor changes:
http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Board=wspww2&Number=427862&Forum =c17&Words="source%20code"&Searchpage=0&Limit=25&Main=427862&Search=true&whe re=bodysub&Name=&daterange=1&newerval=5&newertype= y&olderval=&oldertype=&bodyprev=#Post427862

Now if the code for the SPCAMO games were to be opened, people will go modding and run into problem after problem after problem after problem after problem.... And guess whose door they'll knock on for answers, advice, explanations, etc? It is already taking (too?) much time and effort as it is to improve on the games as is without the added weight of those questions. So I very much doubt there will be any release. But as the developers do frequent these boards I'm sure one or both of them will soon give you a clear answer.

Narwan
Reply With Quote
  #3  
Old August 28th, 2006, 04:16 PM

GALLIEN_Matthieu GALLIEN_Matthieu is offline
Private
 
Join Date: Aug 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
GALLIEN_Matthieu is on a distinguished road
Default Re: Evolution of SPMBT and open source release

I read the thread and for sure I know that. During my phD that I started two years back, I work on a software of about 67000 lines of code. It is C++, and I started to modify some parts and experienced some common problems to Don and me.

The idea is that in general in open source project as in the spCammo work, many many people are just normal users, some make bug reports or feature requests and very few ones develop the software.

My idea is that some part of the work may be done by other than core developers:

_translation in other languages

_port to other architecture when possible (for example powerpc for mac users). I presume that the possibility to switch from different rendering engines implied the creation of an abstract rendering engine, that is implemented in two fashions (DirectX and GDI). Maybe a third one is possible for linux or just unixes (MacOS X, linux ...)

_submit patches to correct bugs or new features to core developers

But for the two last things, the source code must be open, and I agree that working on spmbt means opening all the code and that sp2 is far away from spmbt, but it might be interesting for me.

I agree too that spCammo did a lot of work, but I presume that some help can be found in the community of player if somebody tried to contact the copyright holder in order to change from abandonware to openware.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.