|
|
|
 |

August 28th, 2006, 03:15 PM
|
 |
Sergeant
|
|
Join Date: Dec 2002
Location: U.S.A
Posts: 311
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Pondering SE:V performance
Quote:
Speaking at the Games Convention in Leipzig, Bernd Diemer, senior game designer of Crytek, explained that next-generation consoles don't offer enough computational power to run Crysis, German publication Heise reported.
Although Crysis will support both current and the next version of DirectX, the developer claims that only DirectX 10 allows the game to run as it was intended by the developers because the next-generation DirectX API, which will ship along Windows Vista, allows more effects and more objects to be drawn on the screen with a smaller computational cost for the hardware.
Diemer explained that "next generation consoles like the Xbox 360 and the PlayStation 3 do not offer the sufficient power" to assure the quality of gameplay Crytek demand for Crysis.
|
And we're worried about SE:V (using a three year old graphics engine)
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
|

August 28th, 2006, 04:36 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Pondering SE:V performance
Some objects are already represented like flat objects such as fighters during combat. I've never played at the lower detail levels, so I'm not sure the other models are hedged for low detail. Regarding the combat replay, I haven't use it for any large battles, but one of the other testers might be able to give some indication of replay vs. actual combat graphics performance.
|

August 28th, 2006, 07:15 PM
|
 |
Sergeant
|
|
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pondering SE:V performance
Quote:
Captain Kwok said:
Some objects are already represented like flat objects such as fighters during combat. I've never played at the lower detail levels, so I'm not sure the other models are hedged for low detail. Regarding the combat replay, I haven't use it for any large battles, but one of the other testers might be able to give some indication of replay vs. actual combat graphics performance.
|
Thats good to know. Are fighters always drawn as flat objects in spacecombat, or do they use the 3d models when you zoom in? I seem to recall some screenshots (of groundcombat) with what seems like 3d models in them.
I'm asking because I'm working on a shipset and I've made sure my unit models are very low polygon (around 40 polygons for satellites and mines) I still have to do the fighters, and I'm wondering if I should use the same restrictions for them.
|

August 28th, 2006, 04:50 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Pondering SE:V performance
The engine is three years old, yes (presumably with some improvements since StarFury), but the bigger thing to see is that the engine uses DirectX 7, which was released around the end of 1999... meaning it's graphics technology from 7 years ago. Not complaining, since it's a giant leap forward from bitmap sprites, I'm just sayin'. Besides, seven year old graphics tech should be great for my current video card, so I don't need to go out and spend $1100 to go out and get dual SLI video cards, and a new mobo to support the cards, and a new processor for the mobo, and new memory...
And I call bull**** on the Crysis thing. They don't "need" the new APIs for the game, and the APIs are not going to increase "the quality of gameplay". But we already know that.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

August 28th, 2006, 05:00 PM
|
 |
Sergeant
|
|
Join Date: Dec 2002
Location: U.S.A
Posts: 311
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Pondering SE:V performance
I just thought it was amusing, relative to the Crysis quote above. I don't really care if SE:V uses the same graphics engine as Minesweeper, as long as it's fun.
__________________
Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds. They hang in the air in much the same way that bricks don't.
(R.I.P. Douglas Adams)
-War is peace -Freedom is slavery -Ignorance is strength
In peace there's nothing so becomes a man as modest stillness and humility.
- W. Shakespeare (Henry V)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|