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September 2nd, 2006, 08:06 PM
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Re: Dom3 MP is still Supercombatant based?
I agree with ioticus, and it's nice to have buffs that help spellcasters in way other than keeping them alive (path boost spells are cool too) but it was kind of overpowering. Not so much on say an initiate of the deep, since they fatigue themselves over 100 really quick that often its like 4 spells in 2 rounds as opposed to 4 spells in 4 rounds, but on like a water random sea king... you could go quickness, ice strike, ice strike, ice strike, ice strike, cast spells, and he would cast a LOT of spells before he passed out. Still, I have faith they'll be enough new stuff to more than make up for it.
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September 2nd, 2006, 08:20 PM
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Lieutenant General
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Re: Dom3 MP is still Supercombatant based?
Hm Quickness would not be very useful now anymore anyways normally. Because Relief got changed a lot too.
Now Relief is a hard to cast battlefield wide spell that reduces your fatigue 10-20 points or so each battleround.
Relief is 5n to cast and needs 1 nature gem.
Imho this change was necessary though. Relief was just too uber and everybody tried to abuse it in Dom2  .
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September 2nd, 2006, 08:34 PM
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Second Lieutenant
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Re: Dom3 MP is still Supercombatant based?
I didn't think Quickness allowing mages to cast 2 spells per round was overpowered, because it was balanced by the fact that they gained a lot of fatigue. Now that Relief was hit with a huge nerf bat, allowing Quickness to help mages would be even less powerful, but still useful and cool, IMHO.
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September 2nd, 2006, 08:46 PM
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Re: Dom3 MP is still Supercombatant based?
Quote:
ioticus said:
I didn't think Quickness allowing mages to cast 2 spells per round was overpowered, because it was balanced by the fact that they gained a lot of fatigue. Now that Relief was hit with a huge nerf bat, allowing Quickness to help mages would be even less powerful, but still useful and cool, IMHO.
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I admit that i am not sure neither if the quickness nerf was a good idea.
In 90% of the cases you probably won't notice much difference though because of the changed relief.
One of the classic best examples for the usefulness of quickness was imho ctis miasma.
You only scripted quickness once you had relief.
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September 2nd, 2006, 08:53 PM
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Sergeant
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Re: Dom3 MP is still Supercombatant based?
I didn't know relief got nerfed. Nerfing relief is great, it was way too powerfull, but is 5N and 1 gem maybe a little too much? Unless I'm missunderstanding, which I think I may be. Is relief now a battlefiel enchantment, basically giving everyone reinvig 10-20?
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September 2nd, 2006, 09:31 PM
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Lieutenant General
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Re: Dom3 MP is still Supercombatant based?
Quote:
Frostmourne27 said:
Is relief now a battlefiel enchantment, basically giving everyone reinvig 10-20?
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Yes.
As for the power of quickness, I think the easiest way to tell that it was overpowered is the fact that there were very few cases any mages with water one or more did not want to cast it in every battle. Personally, I'm not a fan of 'must have' spells.
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September 2nd, 2006, 09:33 PM
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Re: Dom3 MP is still Supercombatant based?
Quote:
Frostmourne27 said:
I didn't know relief got nerfed. Nerfing relief is great, it was way too powerfull, but is 5N and 1 gem maybe a little too much? Unless I'm missunderstanding, which I think I may be. Is relief now a battlefiel enchantment, basically giving everyone reinvig 10-20?
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Yeah, it seems to be somehing with a diceroll. Maybe something like -3d6 fatigue each round or so. In a test fatigue went down some turns 3-5 points, sometimes like 20 points.
I think for such a powerful effect 5n 1 nature gem is not too much though. Even this relief is still powerful.
More useful for armies and SCs than for mages though i think.
But it is too early to speculate, lets simply await some MP games and if the community really doesn't like the new quickness and relief maybe they get changed in a patch  .
I think that they are fine though.
Battlemages are still great. Now more mages can cast spells like magma eruption or gifts from heaven.
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September 2nd, 2006, 09:39 PM
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Re: Dom3 MP is still Supercombatant based?
Ummm. QM, your point about quickness is well taken, I suppose your right, every water mage does cast it, though maybe not if your also going to cast a high gem cost spell. But the new relief sounds cool, might be good for hordes of soul slaying astrologers or maybe a big theurg communion. Have to see it in action though. I'm not sure about for SCs though... Does the new life drain also/still drain fatigue? If not it might be good i guess.
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