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September 3rd, 2006, 12:16 AM
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First Lieutenant
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Re: Religious Uprising Feature
Ideas sound kind of interesting, but some of them would have huge impact on the game. Like having to go over provinces every turn to ensure "adequate PD/dominion ratio". The only solution I can see here is to make sure defending against province flipping is impractical. To make it realistic, maybe there should be uprising army proportional to the population while the chances of rebellion are proportional to turmoil and dominion strength. If the rebels army has 1000+ regular units (perhaps one of those that can be recruited?) in it, nothing short of having major army or SC in the province would help, so it wouldn't cause any noticeable extra management.
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September 3rd, 2006, 01:02 AM
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Sergeant
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Re: Religious Uprising Feature
Quote:
If the rebels army has 1000+ regular units (perhaps one of those that can be recruited?) in it, nothing short of having major army or SC in the province would help, so it wouldn't cause any noticeable extra management.
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But then the person who gets the new territory has a huge army, and would either a) go on a rampage and take tons of provinces, which would be kinda cool, but overpowering, or b) have a bunch of crappy troop (like militia event but x20) and have to suicide them, which is a pain. (unless dom3 has a disband command)
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September 3rd, 2006, 03:29 AM
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Corporal
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Re: Religious Uprising Feature
They could automatically disband after the battle.
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September 3rd, 2006, 03:58 AM
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Major General
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Re: Religious Uprising Feature
A) Provinces under enemy dominion get unrest already, albeit a rather small amount.
B) Those provinces might already go indy via special event. Chances might be higher if the unrest is furthered by spies and if misfortune is spreading there.
.. at least that's what happened to me in Dom2!! Haven't seen anything that this was changed in Dom3 ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 3rd, 2006, 08:07 AM
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Corporal
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Re: Religious Uprising Feature
The rebels force can be based on the population and the factor use by BigJMoney. In is first example, the rebellion is so massive that 38% of the population go in open insurrection. The unit are probably very basic unit like militia. If the Insurection is crushed, the population fall by this rate. A side effect can also be the diminish of the dominion.
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September 3rd, 2006, 03:12 PM
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Second Lieutenant
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Re: Religious Uprising Feature
For some reason, I didn't think of population being a factor...silly me :-)
Anyway, don't forget that having PD is not the only way to combat this. It's the last resort, actually. The more efficient ways to comabt it are:
1) High Dominion
2) Order and happiness
In other words, the only area of the game that is drastically changed are those who play with both low dominion and low population control. They need to have more defensive military presence, "or else".
=$=
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September 3rd, 2006, 06:10 PM
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Sergeant
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Re: Religious Uprising Feature
Maybe it makes order too powerful? the unrest reduction isn't bad as it is (in dom2) and the gold income is insane... maybe we could tie it to a different scale? Drain description says thinking is difficult? Maybe drain makes planning rebelions harder? 
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September 4th, 2006, 01:09 AM
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First Lieutenant
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Re: Religious Uprising Feature
Quote:
BigJMoney said:
For some reason, I didn't think of population being a factor...silly me :-)
Anyway, don't forget that having PD is not the only way to combat this. It's the last resort, actually. The more efficient ways to comabt it are:
1) High Dominion
2) Order and happiness
In other words, the only area of the game that is drastically changed are those who play with both low dominion and low population control. They need to have more defensive military presence, "or else".
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That's a very radical change considering that the most common way to conquer land is by invading it with military force. It's hard to expect order or high dominion as a result of such action 
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September 4th, 2006, 01:08 AM
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First Lieutenant
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Re: Religious Uprising Feature
Quote:
Frostmourne27 said:
Quote:
If the rebels army has 1000+ regular units (perhaps one of those that can be recruited?) in it, nothing short of having major army or SC in the province would help, so it wouldn't cause any noticeable extra management.
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But then the person who gets the new territory has a huge army, and would either a) go on a rampage and take tons of provinces, which would be kinda cool, but overpowering, or b) have a bunch of crappy troop (like militia event but x20) and have to suicide them, which is a pain. (unless dom3 has a disband command)
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My assumption is that rebels will just resume their normal occupation (like farming, etc) after rebellion succeeds. So the province will become empty of military.
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September 4th, 2006, 01:47 AM
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Sergeant
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Re: Religious Uprising Feature
That would be ok I guess, though maybe a small % could stay behind, giving a few units to defend the province with. Alternativly, they could joing the PD.
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