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  #121  
Old September 3rd, 2006, 10:44 AM
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Default Re: Silent Seas AAR

Turn 36
Caelum is getting cocky; he launched 4 sets of hawks at me. Of course, none were effective. In addition, I discovered a scout from T'ien Ch'i sneaking around my lands, for some reason wearing a magical armour made from shambler skins. Needless to say I killed him and took his armour.

After much waiting, the mountain city of Caelum is finally breached. I guess I might have to storm it, since I can't seem to persuade the people to abandon their lost cause. Maybe I will send in a cheap commander to see the field of battle...

The Kinnara Brahmakunda answered my call. He will be a perfect messenger, and perhaps long-range attacker, if I can equip him correctly. I am making a big push to research appropriate battle magic this month. I need to start moving towards T'ien Ch'i's border.

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  #122  
Old September 3rd, 2006, 10:48 AM
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Default Re: Silent Seas AAR

Gotta say it, Kinnara looks pretty unusual. Do you have any idea how many national summons there are per nation? Does it vary by eras`?
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  #123  
Old September 3rd, 2006, 10:51 AM
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Default Re: Silent Seas AAR

It varies how many there are per nation - some nations have very few, some have a whole set of unique recruitables. Kailasa has more than most. If you wait around you'll see me summon some more.
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  #124  
Old September 3rd, 2006, 11:22 AM
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Default Re: Silent Seas AAR

But all have them?
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  #125  
Old September 3rd, 2006, 01:56 PM
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Default Re: Silent Seas AAR

Quote:
Nerfix said:
But all have them?
Kailasa can research the national spells of later ages. (Some other nations, like Agartha, won't have access to all of their national spells in all ages.) However, I'm not sure if St Patrik can summon e.g. Nagas which will take control of the apes in Late Age.
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  #126  
Old September 3rd, 2006, 01:59 PM
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Default Re: Silent Seas AAR

Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell.
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  #127  
Old September 3rd, 2006, 02:04 PM
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Default Re: Silent Seas AAR

Quote:
st.patrik said:Yeah I remember you! I didn't know you were still coming around these parts.
thanks for the compliments
Well, I'm back now that Dom 3 is coming out. We'll have to hook up for some more MP.
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  #128  
Old September 3rd, 2006, 03:46 PM
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Default Re: Silent Seas AAR

Quote:
Nerfix said:
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell.
Actually, I worded that a bit poorly. The naga-summoning spell can be researched, but Kailasa mightn't have any mages capable of summoning them.


There are nations that have only one or two national spells, such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.
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  #129  
Old September 3rd, 2006, 04:22 PM
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Default Re: Silent Seas AAR

actually Kailasa can't summon nagas, but Late Era apes can summon Yakshas.
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  #130  
Old September 3rd, 2006, 04:25 PM
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Default Re: Silent Seas AAR

Quote:
Endoperez said:There are nations that have only one or two national spells such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.
How come you know so much?
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