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September 4th, 2006, 11:54 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Official SE5 release date announced - Septembe
Quote:
StarShadow said:
I'm with Narf. There are some things about SEV that I'm not quite happy with...
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Like what?

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September 4th, 2006, 12:07 PM
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Sergeant
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Join Date: Jun 2005
Posts: 312
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Re: Official SE5 release date announced - Septembe
I'm gonna go with... spending a bijillion hours on pretty 3d graphics instead of using those CPU cycles on something useful like... a severely demented AI er sumpthin.
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September 4th, 2006, 01:29 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Official SE5 release date announced - Septembe
I agree there. Im not sure if the 3d graphics were a good tradeoff. Its gone to a shelfware distributor and it looks very shelfware but truthfully that wasnt on my list.
Id rather have had larger maps, more AI's, more involved AIs (then purely for my own dreamsheet command-line hosting, output files for web pages, and a linux text-mode host)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 4th, 2006, 02:35 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Official SE5 release date announced - Septembe
What is the map limit? Can it at least go to 255 systems? Is it PBW compatible?
Actually, nevermind. I'm gonna stop asking questions - I'll just work myself up into a lather and get wiggy.
I'll just wait and see. But, I too am not a fan of form over substance...hopefully it won't be. I'm sure it will be great.
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September 4th, 2006, 05:03 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Official SE5 release date announced - Septembe
The map max is still 255, from what I've heard.
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Caduceus
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September 4th, 2006, 07:25 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: Official SE5 release date announced - Septembe
Well basicly, the whole 3d thing for a start,I think the time spent on 3d candy would have been better spent on AI/Diplomacy, also, I'm still quite iffy on how tactical combat will be. I might end up liking it, but it doesn't seem very likely. Also, I'm not a fan of the Starfury system of ship design, but I might be able to mod it to something I like better.
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