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September 4th, 2006, 03:13 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: My Mictlan strategy: okay, but needs work
- Bane Venom Charm : Killed pop counts as .. kills. Bug - Exploit.
- Use F9 bless with Jaguar Warrior, they will kill anything short of 100% fire resistant SC in the first combat turn. No need to take losses!
- reinvigoration is (partly?) broken in Dom2
- you need 5000 pop to hunt blood with 100% effectivity, but not more
- to get growth to +3 will take quite some time. There might be sites which give negative modifier, or ememy dominions encroaching
- research blood, summon Devils
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 4th, 2006, 03:45 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: My Mictlan strategy: okay, but needs work
There's a bug where +3 scales will sometimes disappear in the first or second turn of a game; not all scales are affected, and it doesn't always happen, but the game I played Mictlan I lost my Growth and one other scale and it took a while for them to come back. They did come back, but it was a shame to have missed out on them for much of the early/mid game.
Hopefully fixed in Domoinions 3... 
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September 4th, 2006, 03:51 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: My Mictlan strategy: okay, but needs work
how to use hellbind heart: load a mage up with a rune smasher and a penetration charm (also sorcery or wizards ring if you can spare it) then send them in against bogus the troll and his party or single SCs.
alternatively alot of weaker mages with plenty of bloodslaves and some light armies to act as a human shield, placed towards the front for range and hellbind to your hearts content.
(runesmashers and penetration charms still a plus)
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September 4th, 2006, 05:01 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
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Re: My Mictlan strategy: okay, but needs work
Ah, darn. The AI already got to Bogus and took him down, although they didn't finish the job. The Great Mother is actually in that province right now, guarded by 2 legendary lions. I guess I could settle for her, hehe. I wonder if she picked up his magic items. I know this because I set up a spy in that indy province permanently.
@Arrelen
It's interesting you say I need 5000 pop, because I seem to be doing fine right now when about half the provinces I hunt in are ~3000. The other half are maybe 5000-6000. Maybe it has to do with the amount of hunting I'm doing, overall. If a province doesn't have hoards of gold, it gets hunted.
I'll try to figure out how to get that F9 bless next time. I'll probably need a 0 point pretender that starts with 4 dominion and 3+ fire magic. I can't remember off the top of my head if Mictlan has access to that, but I'll look for it.
Is there any use at all for Mictlan's slaves? I thought I had a pretty good utility strategy for them, but they just aren't working out. Should I spam hire Tribal Kings now and hope I live through the next 25 turns? I do have towers everywhere.
=$=
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September 4th, 2006, 05:42 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: My Mictlan strategy: okay, but needs work
Mictlan gets the moloch for f9 bless and also you cannot hellbind pretenders if I recall. Another thing is, it's inefficient to hunt below 5K provinces and slaves are used for patrolling blood hunt provinces =).
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September 4th, 2006, 11:50 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: My Mictlan strategy: okay, but needs work
hunting at 4k is fine. if necessary, down to 3k though then it does start becoming noticibly inefficient.
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September 5th, 2006, 01:34 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
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Re: My Mictlan strategy: okay, but needs work
BLOOD HUNTING (since 2.11)
Kristoffer O:
Basically:
Successful if 1d100 less than (10 + 40xblood) and 1d5000 less than population and 1d400 less than unrest
effect is d6(oe)+blood
Thus lvl 2 blood mages are probably the best deal.
F9 bless
You don't need Dom-10 to start with, you're wasting design points there. IMHO 8 should be sufficient.
Slaves
Mictlans potential is in 'blood slaves', not 'slaves'. Research blood, conjure a bunch of demons and you don't really have to worry about defense. Btw, demons do not require upkeep, as 98% of all summons.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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