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September 5th, 2006, 03:32 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Official SE5 release date announced - Septembe
Um, it's been known for a long time that SE5 combat is not turn-based, so why are you asking this? 
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September 5th, 2006, 03:45 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Official SE5 release date announced - Septembe
I have been out of things lately. Enlighten me. Can I see specs/preview of the game somewhere? 
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If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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September 5th, 2006, 04:04 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Official SE5 release date announced - Septembe
Ahh, sorry 
Here's the official page with a feature list, system requirements, screenshots, and whatnot:
http://www.malfador.com/Se5.html
Note that one of the screenshots shows ground combat with hexes; that is a very old one - ground combat is now realtime just like space combat 
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The Ed draws near! What dost thou deaux?
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September 5th, 2006, 04:16 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Official SE5 release date announced - Septembe
Thanks for the link. However, it doesn't really tell anything about the game, except what you can see from the screenshots.
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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September 5th, 2006, 07:13 PM
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Corporal
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Join Date: Mar 2005
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Re: Official SE5 release date announced
I asked it before but didnt see an answer.
Real quick for a tester or anyone else who knows:
Will you be able to play out the tactical battles in multiplayer TCP/IP games?
Thanks in advance!
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September 5th, 2006, 07:49 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Official SE5 release date announced
It is simply that the turns are one millisecond long, with non-instant weapons and turning.
And the fact that all ships carry out their actions/orders at the same time, as opposed to "real" turn-based combat where you do one ship then the other.
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