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  #1  
Old September 5th, 2006, 03:45 PM
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Karibu Karibu is offline
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Default Re: Official SE5 release date announced - Septembe

I have been out of things lately. Enlighten me. Can I see specs/preview of the game somewhere?
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Old September 5th, 2006, 04:04 PM
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Default Re: Official SE5 release date announced - Septembe

Ahh, sorry
Here's the official page with a feature list, system requirements, screenshots, and whatnot:
http://www.malfador.com/Se5.html

Note that one of the screenshots shows ground combat with hexes; that is a very old one - ground combat is now realtime just like space combat
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Old September 5th, 2006, 04:16 PM
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Default Re: Official SE5 release date announced - Septembe

Thanks for the link. However, it doesn't really tell anything about the game, except what you can see from the screenshots.
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Old September 5th, 2006, 04:28 PM
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Default Re: Official SE5 release date announced

I keep a more detailed feature list along with some exclusive screenshoots of SE:V at my website:

http://www.captainkwok.net/se5info.php
http://www.captainkwok.net/feature-se5screenshots.php

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Old September 5th, 2006, 07:13 PM

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Default Re: Official SE5 release date announced

I asked it before but didnt see an answer.

Real quick for a tester or anyone else who knows:

Will you be able to play out the tactical battles in multiplayer TCP/IP games?

Thanks in advance!
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Old September 5th, 2006, 07:49 PM

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Default Re: Official SE5 release date announced

It is simply that the turns are one millisecond long, with non-instant weapons and turning.

And the fact that all ships carry out their actions/orders at the same time, as opposed to "real" turn-based combat where you do one ship then the other.
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Old September 5th, 2006, 08:03 PM
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Default Re: Official SE5 release date announced

Quote:
Raapys said:
And the fact that all ships carry out their actions/orders at the same time, as opposed to "real" turn-based combat where you do one ship then the other.
It only seems that way because the turns are so short.
In reality the CPU can only deal with one ship at a time, and time steps have to be quantized in a finite computer.

You might say that even real life is turn based, with each turn being one planck time (5.4 x 10^-44 seconds) long. And that system works quite well
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