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September 5th, 2006, 03:45 PM
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Sergeant
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Location: Finland
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Re: Official SE5 release date announced - Septembe
I have been out of things lately. Enlighten me. Can I see specs/preview of the game somewhere? 
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September 5th, 2006, 04:04 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Official SE5 release date announced - Septembe
Ahh, sorry 
Here's the official page with a feature list, system requirements, screenshots, and whatnot:
http://www.malfador.com/Se5.html
Note that one of the screenshots shows ground combat with hexes; that is a very old one - ground combat is now realtime just like space combat 
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September 5th, 2006, 04:16 PM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: Official SE5 release date announced - Septembe
Thanks for the link. However, it doesn't really tell anything about the game, except what you can see from the screenshots.
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If you give a man a fish, he will eat a day;
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September 5th, 2006, 07:13 PM
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Corporal
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Re: Official SE5 release date announced
I asked it before but didnt see an answer.
Real quick for a tester or anyone else who knows:
Will you be able to play out the tactical battles in multiplayer TCP/IP games?
Thanks in advance!
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September 5th, 2006, 07:49 PM
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First Lieutenant
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Re: Official SE5 release date announced
It is simply that the turns are one millisecond long, with non-instant weapons and turning.
And the fact that all ships carry out their actions/orders at the same time, as opposed to "real" turn-based combat where you do one ship then the other.
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September 5th, 2006, 08:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Official SE5 release date announced
Quote:
Raapys said:
And the fact that all ships carry out their actions/orders at the same time, as opposed to "real" turn-based combat where you do one ship then the other.
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It only seems that way because the turns are so short.
In reality the CPU can only deal with one ship at a time, and time steps have to be quantized in a finite computer.
You might say that even real life is turn based, with each turn being one planck time (5.4 x 10^-44 seconds) long. And that system works quite well 
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