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September 5th, 2006, 11:29 PM
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Sergeant
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Join Date: Oct 2003
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Re: Artificial stupidity
In the combat simulator using 195 units in equalizer mode and with 200 Heavy Infantry (ind, 20 res) as the baseline 77 centaur warriors, 141 Hoplites, and 286 Carduces are equal utility.
The combat simulator assumes size = 0 and has a number of other quirks, nor is my sample random, so add salt to taste.
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September 6th, 2006, 12:31 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Artificial stupidity
You know, using map commands you can add armies to yourself. You can make armies of your choice then play them with scripting and everything. Even do it over and over.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 6th, 2006, 10:26 PM
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Sergeant
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Re: Artificial stupidity
I've done that too, but when trying to find the equal value levels for a lot of units it's just way too much work. At least, unless there's a way to run the game and get the battle results by script...
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September 6th, 2006, 10:47 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Artificial stupidity
Hmmmmm actually might. Im not sure what info gets put into the log by the debug command. So we have start-game, and end-numbers (maybe). But the combat would require keypresses. Maybe with a macro...
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 6th, 2006, 10:48 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Artificial stupidity
You could also increase your statistics by creating many neighboring provinces and setting it up to have the same combat in all of them.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 7th, 2006, 10:12 PM
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Sergeant
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Join Date: Oct 2003
Posts: 262
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Re: Artificial stupidity
My default test map is an 8x8 grid and I usually use four battles, alternating attacker and defender.
I thought about using the debug log and it looks possible but hard. I don't have any idea about running the battles though so I'm letting it slide. How would you do a macro?
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September 7th, 2006, 11:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Artificial stupidity
a third party macro software that will record mouse movements, clicks, and keypresses, then play them back. For repeating the same thing over and over it can be handy
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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