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Old September 5th, 2006, 11:29 PM

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Default Re: Artificial stupidity

In the combat simulator using 195 units in equalizer mode and with 200 Heavy Infantry (ind, 20 res) as the baseline 77 centaur warriors, 141 Hoplites, and 286 Carduces are equal utility.

The combat simulator assumes size = 0 and has a number of other quirks, nor is my sample random, so add salt to taste.
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Old September 6th, 2006, 12:31 AM
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Default Re: Artificial stupidity

You know, using map commands you can add armies to yourself. You can make armies of your choice then play them with scripting and everything. Even do it over and over.
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Old September 6th, 2006, 10:26 PM

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Default Re: Artificial stupidity

I've done that too, but when trying to find the equal value levels for a lot of units it's just way too much work. At least, unless there's a way to run the game and get the battle results by script...
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Old September 6th, 2006, 10:47 PM
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Default Re: Artificial stupidity

Hmmmmm actually might. Im not sure what info gets put into the log by the debug command. So we have start-game, and end-numbers (maybe). But the combat would require keypresses. Maybe with a macro...
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Old September 6th, 2006, 10:48 PM
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Default Re: Artificial stupidity

You could also increase your statistics by creating many neighboring provinces and setting it up to have the same combat in all of them.
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Old September 7th, 2006, 10:12 PM

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Default Re: Artificial stupidity

My default test map is an 8x8 grid and I usually use four battles, alternating attacker and defender.

I thought about using the debug log and it looks possible but hard. I don't have any idea about running the battles though so I'm letting it slide. How would you do a macro?
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Old September 7th, 2006, 11:36 PM
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Default Re: Artificial stupidity

a third party macro software that will record mouse movements, clicks, and keypresses, then play them back. For repeating the same thing over and over it can be handy
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