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Old September 8th, 2006, 01:55 AM

quantum_mechani quantum_mechani is offline
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Default Re: My Mictlan strategy: okay, but needs work

Quote:
Rathar said:
I have a question regarding the f9 bless and jaguars and what I am doing wrong..

I wanted to check it out so I made a moloch pretender with f9, built a pile of jaguar warriors on the first turn and on the second turn sent them and my whole army at an independent (set at level 9 as thats the game I am practicing for is at) which only had medium infantry.

My jaguars got blessed, charged at the enemy, killed a few of em and were then annihilated to a man with no problem by the indy infantry.

What am I missing/doing wrong? Is it that I only had 8 or so of them and thus need a few turns of build before I have an effective pile or..? I mean, flaming weapons are cool and all but protection 4 is well, weak!

Or perhaps it is that for this game we are not using the CB mod? Yes yes we are dorks for not using it but thats the way its going to be.

Any advice would be handy!

Rathar

Oh and also.. Htf does one make a moloch an independent province killing machine? My experience is that he enters a battle, makes 2 imps, they charge and die and he retreats every time.
Jaguar warriors are not the best troops for expanding due to their tendency to die, they are at their best used against other players, where the massive casualties they can inflict matter. However, if you throw on another bless (like n9 or w9) and build up a critical mass of them they can expand ok too.

As for the moloch, either use him for fire darts army support early, or if you want to solo him stick a crippled infantry in the far back on hold and attack (single archer squads set to fire can also be used).
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