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  #1  
Old September 8th, 2006, 04:12 AM
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Default Re: Dom3 MP is still Supercombatant based?

Ooh, wouldn't it be really cool if some creatures were terrain specific?
For example Pythium could recruit their Hydrae only in their capital and in fortresses built on swamps.
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  #2  
Old September 8th, 2006, 10:52 AM
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Default Re: Dom3 MP is still Supercombatant based?

> seeing as they start with a fortified capital where they can recruit legendary swamp creatures

But they didn't build the city in a swamp. Most Pythians avoid the swamp as it is noxious and anyone entering it would be eaten by grue (or a hydra).
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  #3  
Old September 8th, 2006, 10:57 AM
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Default Re: Dom3 MP is still Supercombatant based?

Are Grues new pythian units, hmmm?
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  #4  
Old September 8th, 2006, 12:03 PM
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Default Re: Dom3 MP is still Supercombatant based?

They should only appear after casting Darkness, of course.
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  #5  
Old September 8th, 2006, 02:39 PM
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Default Re: Dom3 MP is still Supercombatant based?

Can you cast magic missile to dispel the darkness?
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  #6  
Old September 8th, 2006, 02:50 PM
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Default Re: Dom3 MP is still Supercombatant based?

One of my favorite DMing story:

My PCs were walking along a trail to a nasty forest, home of the uber-wizard Morkilus (of course). I mentioned that they saw a spooky grove of trees a bit off the trail. They ask in their lazy way:

"Is there anything in the grove?"

to which I answer:

"Depends if you go there or not"

"Ooh... Schroedinger's grove!"
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Old September 8th, 2006, 04:14 PM
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Default Re: Dom3 MP is still Supercombatant based?

Quote:
Morkilus said:
"Ooh... Schroedinger's grove!"
LOL Thats funny.
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Old September 9th, 2006, 12:22 AM
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Default Re: Dom3 MP is still Supercombatant based?

Quote:
Morkilus said:

"Ooh... Schroedinger's grove!"
Wow, people that would actually be fun to play D&D with. I tell you, I'm tempted to go back to AD&D only because of the kinds of people it would attract.

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