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September 8th, 2006, 05:27 PM
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Private
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Join Date: Sep 2006
Location: San Diego, CA
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Re: Artificial stupidity
Ok, so AI setting affects design points and either starting gold(?) or a #supplymult, #goldmult, #resourcemult, etc for individual nations?
As long as the AI isn't "dumber" on normal or easy, then I don't really mind. I just like SP games to start off very slowly before developing into all-out slaughter.
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<font color="GreenYellow"> On a given day, in a given circumstance, you think you have a limit... </font>
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September 9th, 2006, 04:49 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Artificial stupidity
Higher AI levels get more gold, supplies, resources and gems, IIRC. Higher levels of AI also get more design points. Normal AI has everything the same as humans, except possibly e.g. supplies to make up for the fact they easily starve their armies or other things they need because they aren't smart enough.
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September 9th, 2006, 07:23 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Artificial stupidity
I don't think they get more gems on higher levels. It may appear that way later in game since they will have more money to buy mages and thus search for sites more. But you can see in early turns its normal gem income.
I think they get more design points on higher levels as well.
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September 9th, 2006, 07:34 AM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Artificial stupidity
One thing is sure, impossible AIs are really fast... to cast the most destructive global enchantements.
In my last game against a pack of impossible AIs they have casted Burden of Time, Foul Air and Perpetual Storm before turn 30 and Wrath of the Sea some turns after, resulting in a nightmare situation... especially for them (the funniest being Jotunheim casting Burden of Time when they have access to the best mortal troops, and Man casting Perpetual Storm forcing their superior longbowmen to fight in melee).
As I play Machaka and don't have any astral mage, I'm condemned for the moment to watch AIs spoiling the world but, as they can't adapt their strategies for their own spells, I'm finally in a better position than most.
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September 9th, 2006, 04:20 PM
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General
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Join Date: Nov 2000
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Re: Artificial stupidity
Quote:
Twan said:
In my last game against a pack of impossible AIs they have casted Burden of Time, Foul Air and Perpetual Storm before turn 30 and Wrath of the Sea some turns after, resulting in a nightmare situation... especially for them (the funniest being Jotunheim casting Burden of Time when they have access to the best mortal troops, and Man casting Perpetual Storm forcing their superior longbowmen to fight in melee).
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I'd think that perpetual storm would actually benefit Man (or Pythium) greatly, as it removes the need to carry around a staff of storms to enable wrathful skies or Summon air power. Caelum wouldn't be able to fly around anymore, so they might not want it cast.
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September 9th, 2006, 05:21 PM
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Captain
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Join Date: Sep 2004
Location: France
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Re: Artificial stupidity
Yes for an human it's not a bad choice, but the Man AI prefer to use hordes of archers unable to fire in the storm than Wrathful Sky (the Man AI mages seem to be mostly used for 3-4 Call of the Winds per turn and as many Swarm per fight, choices especially funny when birds can't fly).
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