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Old September 8th, 2006, 09:15 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SE4 modding an Admiral/Hero Command Unit:: How

Yes, but the training rate from each ship adds, and it still trains everybody in the sector... and once they are trained they don't need to stay with the training ship.

In one of my mods (P&N for PBW IIRC), I moved training onto components, but had an exponential increase in organics cost, with very high maintenance to prevent abusing them.
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Old September 8th, 2006, 10:04 PM

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Default Re: SE4 modding an Admiral/Hero Command Unit:: How

Thx for the help guys. There are so many cool features and tools to use in such cases, but is there a quick run down on some of the basic ones somewhere, like which components and facilities would be good?
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Old September 8th, 2006, 11:51 PM
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Default Re: SE4 modding an Admiral/Hero Command Unit:: How

I just made them a racial trait and used images from the image pack for them. I gave them a combat bonus along with an AI Tag and added the Tag to each design in the Design file. This worked well.

I also made them into facilities.. Govenor, General, Admiral, etc and gave each of these one of the facility traits like improved system combat, improved training, etc. Of course I removed these traits from use in other components.

You can also set them up as a Bonus used like Bezerker or such. Just add them to the traits and use them like that.
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